Section 8

room type: a large hall
exits: ahead
indicators: modifier



A Large Chamber

Before you opens a large chamber, a long hall of carved stone that extends beyond the reach of your feeble light. Above you the roof curves into a series of arched vaults that disappear into darkness. Somewhere overhead you can hear the faint fluttering of bats as they jostle for a purchase upon the stone arches. For a moment you consider what you should do next, but there is more to this wide space than that which first meets the eye...



Options: Turn to your Modifier list and determine how this wide hall has been altered. It is your choice if you wish to proceed any further. If you believe that you must take this path then follow the rules given for the modifier you have rolled. If you would rather take an easier route use your map and find another way.

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The Torchlight Text Edition is the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Any questions regarding this title, or any other book in the Chronicles of Arborell series can be answered by emailing the author at densleyw@shoal.net.au