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Torchlight Gamebooks

QUEST FOR THE
ORNCRYST
2011 EDITION

In January of 2007 the Chronicles of Arborell released the first in a new series of card-based gamebook adventures entitled Quest for the Orncryst. This unique adventure has proven itself in the intervening years to be one of the most popular titles in the Chronicles' catalogue and has now been made available in a new 2011 edition. With an updated Player's Manual that includes an improved rule-set and a wide-ranging review of the game's section references this edition brings Quest for the Orncryst up to date with all other gamebook titles in this series, and in doing so takes advantage of a number of important rule enhancements.

Quest for the Orncryst is a card-based gamebook system unique to the Chronicles of Arborell that delivers a totally random gamebook experience. Based on the Torchlight adventure system this game allows a player to meet a range of quest objectives whilst experiencing a different set of encounters and dungeon setups with each attempt. This one of a kind gamebook system comes with a 100+ page manual, a set of 77 game cards and a range of additional materials and documents. If you have ever wanted to play a truly unique gamebook the Quest for the Orncryst is now available for free download both in its card format and as a purely text-based adventure.

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Well of Shadows Gamebook Adventure


Search List



To determine what you have found roll 2d6 then look to the corresponding number listed below.

2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12


2. Nothing
Quietly and thoroughly you search but find nothing of value to your quest. With no further need to remain here you look instead to where you should go next. Return to the section that initiated this search and continue with your hunt for the Well of Shadows.


3. Helmet
You have found an old helmet and it appears serviceable. Such armour items are heavy, and although it will give you a further 1 point bonus to your combat value it will detract 2 points from your agility during agility tests. If you wish to keep this item record it on your character sheet and continue.


4. Leg Greave
Although not the standard equipment of a modern Dungeon Crawler, leg greaves when found can be a useful addition to your armour. If you have uncovered such an item it will have little value on its own, but if you find a second, and decide to use them, your combat value can be increased by one further point with no penalty to agility. If you wish to keep this item record it on your character sheet and continue.


5. Axe
An axe is a devastating weapon in the hands of one trained to use it. To find one in these dark chambers can be of great value, especially if you have previously chosen to use another weapon. This axe may be taken as an additional weapon, or can replace whatever weapon you may already possess. If you already possess an axe there is no extra value in keeping this one and it should be discarded. If you wish to keep this item record it on your character sheet and continue.


6. Nothing
In the gloom and shadows you search but are unsuccessful. With nothing of value to be found here you look instead to what you should do next. Return to the section that initiated this search and continue with your hunt for the Well of Shadows.


7. Shovel
If you do not already possess a shovel you might consider taking this one. There are times when a shovel can prove very useful, especially in the clearing of rubble or forcing a way through blocked passages. If you already possess a shovel there will be no additional advantage to keeping this one. If however, you do wish to keep this item, record it on your character sheet and continue.


8. Rope and Grapple (10 metres)
You have found ten metres of rope in good condition and an attached iron grapple. If you already have rope in your possession there will be little advantage in keeping this length, but if you do not currently have any it may be worthwhile to do so. If you wish to keep these items record them on your character sheet and continue.


9. Ration pack
You have found a discarded ration pack, and it appears to have been without an owner for some time. You have heard of many instances where properly prepared rations have lasted decades in the dusty environments of these old ruins. If you are lucky this one may still remain palatable. Carefully you remove its wrappings and smell it.
Test your luck attribute. If you are lucky the ration is still edible and you can place it in your pack. If you are unlucky the ration is unusable and should be thrown away. If the ration is usable, and you already have the maximum six rations in your pack, you have the option of eating it immediately. Otherwise it must be thrown away as well. With this is mind decide what you should do and then return to your journey.


10.Torch
The most essential item of any Dungeon Crawler is their torch. Without light you will perish quickly in the deep ruins, and it is essential that you have a good supply of torches at hand. The torch you have found is old and partially consumed but it will do. If you wish to keep this item record it on your character sheet and continue.


11. Stale Nahla Bread
Nahla bread is the mainstay of any traveller in Arborell. Made from the spicy fruit of the Nahla tree, this bread can fortify and energise anyone who eats it. In most cases Nahla bread is stored in small metal containers and can last months before going stale. Stale Nahla bread will add 1 point to the endurance level of a player who eats it. If you wish to keep this item record it on your character sheet and continue.


12. Flash Charge
You have found a flash charge and it appears to be in working order. These devices are one of the more sophisticated tools used by the Deep Guild and they are not usually to be found discarded. This is a lucky find indeed. When used a flash charge will blind or stun an adversary for two combat rounds, and reduce your opponent's combat value by 8 points over that period. Such devices have saved many Dungeon Crawlers from a grisly end, and to have an extra one in your possession can only be an advantage. If you wish to keep this item record it on your character sheet and continue.





This site, and associated books and other documents are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. The Torchlight gamebook adventure series is a part of the Chronicles of Arborell. Any questions regarding the Chronicles can be answered by emailing the author at densleyw@shoal.net.au
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WINDHAMMER
PDF
EDITION

For some time the first core gamebook in the Chronicles of Arborell has been available both as an online title and as a html-based download file. As a part of an ongoing commitment to provide all titles in this series in the PDF format Arborell.com is pleased to announce the release of a new PDF edition of this popular gamebook title; complete with updated graphics, 600 sections, more than 400 A4-sized pages and a further 200 pages of supplementary documents and information. At over 600 pages this is one of the largest gamebook titles available in the genre and as with all the books in this series is free to download. For a copy just click on the link below.

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