ROUND ONE


Sir Ryanent VS Duc d'Aspenforte

Ellanion VS Ludwig Von Middenheim

Armand VS Hercule Achille

Sir Darrius VS Sir Hillier

Sir Gaspard VS Joc'de Tayl'ore

Marquis Etien VS Sir Ralph

Marshellieu VS Sir Jacques

Sir Bran VS Sir Deal



After the fanfare of the previous day's parade, the people of Gisoreux were hungry for action, and to see eight Knights head towards glory and eight Knights carried off to the healer's tent.

As the sixteen Knights carefully prepared for the Joust, none of them knew who they would face but they all knew that they would not leave this Tournament without giving it their all. Whether or not that would be enough, only time would tell...

The blast of trumpets gained the attention of the crowd arrayed in the pavillions and the Herald stepped forth, a scroll of partchment in his hands. "The first match of the Tournament" announced the Herald to the crowd "will be between Marcus Duc d'Aspenforte and his opponent, Sir Ryanent D. Cooke, "The Golden Warrior"!!!" With this, the crowd roared in excitement as the chosen Knights took their places at either end of the tilt-yard.

VS

Marcus Duc d'Aspenforte
(Discipline Virtue) - (1-1)

Sir Ryanent D. Cooke
(Purity Virtue) - (4-4)



As the joust starts and the crowd's excitement reaches fever pitch, each Knight spurs his horse at the other. Both Knights aim for the Helmet of their opponent. Marcus Duc d'Aspenforte's strike misses on a 3 but is re-rolled to a 5, meaning that Marcus Duc d'Aspenforte's lance hits Sir Ryanent. A further roll of a 3 causes Marcus Duc d'Aspenforte's lance to break (due to him aiming at his opponent's Helm). An armour save roll of 6 (re-rolled from 3, free re-roll due to Purity Virtue) sees Sir Ryanent come out unharmed. Sir Ryanent D. Cooke's lance also impacts with his foe on a 4, a 1 re-rolled to a 5 also sees Sir Ryanent's lance break upon Marcus Duc d'Aspenforte's helm in a shower of spliters. An armour save roll of 2 means that the hit was damaging enough to wound Marcus Duc d'Aspenforte. Marcus Duc d'Aspenforte does not fall off his horse due to his skill at horsemanship (Discipline Virtue).

On the second pass Marcus Duc d'Aspenforte aims for Sir Ryanent's shield in hopes of striking first, whilst Sir Ryanent aims his lance at Marcus Duc d'Aspenforte's Helm once again. Marcus Duc d'Aspenforte's lance smashes into his foe's shield and breaks for a second time on a 6 to hit and a 4 to wound, a 2 re-rolled to 1 sees Sir Ryanent fail his armour save and take a wound. A further roll of 5 shows that he is skilled enough to stay in his saddle. After that punishing blow, Sir Ryanent hits with a 5 (re-rolled from 2) and his lance again breaks upon his foe's Helm on a 5. Marcus Duc d'Aspenforte's armour holds on a 6. It looks like this joust will come down to the final pass!

Both Knights aim for their opponent's Helmet in the third pass, so therefore each of the Knight's attacks will be simultaneous. Marcus Duc d'Aspenforte hits on a 4 with his lance but it is not a strong enough hit (wound roll of 2), so Marcus Duc d'Aspenforte's lance does not shatter. The return attack from Sir Ryanent D. Cooke hits dead-on with a 6, but a 2, re-rolled to 1, means that the hit is not strong enough for his lance to break either!!! A gasp rises from the crowd as pass four begins.

Again both Knights aim for each other's Helm in the fourth pass and charge at each other, both seeking to take their opponent down. Marcus Duc d'Aspenforte misses with his lance on a 3 whilst Sir Ryanent hits with a 5 and breaks his third and final lance with a 4 (re-rolled from 2). A 4 means the blow goes through his armour but due to his Discipline Virtue he remains seated in his saddle. Despite this fact, Sir Ryanent D. Cooke is the victor of the first joust with 3 lances broken compared to Marcus Duc d'Aspenforte's 2!!!

As Marcus Duc d'Aspenforte rides towards the Grail Maiden's tent for healing, Sir Ryanent D. Cooke stays around for a short while to enjoy the joyous crowd's applause.

Sir Ryanent D. Cooke, "The Golden Warrior" won by having more LANCE BREAKS than Marcus Duc d'Aspenforte.



As the crowd looked about with excited faces and talked merrily about the previous joust, the Herald once again rose from his seat, "The second joust will be between the Elf from far off Ulthuan, Ellanion Lethel, Prince Of Avelorn and his Empire-born opponent, Ludwig Von Middenheim." As the two foreign Knights prepared for the Joust the onlookers wondered what to expect from them.

VS

Ellanion Lethel
(No Virtues) - (0-0)

Ludwig Von Middenheim
(No Virtues) - (4-3)




With a cry from the crowd the two Knights charged forth. Ellanion Lethel aimed his long, finely made lance at the Crest upon Ludwig's helmet and Ludwig Von Middenheim aimed at his opponent's shield. Ludwig attacked first and hit the master-crafted shield of his foe with a 4, and broke his lance on Ellanion's shield with a 3 (due to the Elf's lower Toughness). An armour save of 5 protected the tall-helmed warrior from harm however. Ellanion Lethel's strike at Ludwig's Crest missed on a 2, even with his greater Weapon Skill! The crowd were starting to get into the action now, cheering on their chosen Knight.

Ludwig Von Middenheim aimed his lance at Ellanion's Crest whilst Ellanion aimed at the Helm of his foe during the second pass. Ellanion struck first, hit with a 4 and broke his first lance with a loud crack on a 3 (Attacking the Helm gives +1 to Strength) but Ludwig Von Middenheim's superior Empire Full-Plate saved him with an armour save roll of 5, this surprised the onlookers in the pavilions and they cheered vigourously. Ludwig attacked next and missed with a 3 (re-rolled from a 2) much to his own disappointment. This match, like the last, looked like it would be a close call.

As the third pass began and the Herald looked on with great interest, both Knights aimed their lances directly at the other Knight's Helmet, so attacks would be worked out at the same time. Ellanion hit on a 4 and broke his second lance on a 5, the crowd gasped as Ludwig Von Middenheim failed his armour save with a 3 (re-rolled from 2) but barely held on with a further roll of 4, meaning that he at least stayed on his warhorse. Ludwig's lance attack missed completely with a 2 (re-rolled from a 1!) and Ludwig cursed loudly to a few lesser-known gods.

Victory is claimed by Ellanion, who calmly come out of the joust without suffering a wound! The roar of the spectators who were now enjoying themselves greatly was deafening as both Knights left the Tilt-yard.

Ellanion Lethel won by having more LANCE BREAKS than his jousting partner, Ludwig Von Middenheim.



"The next match will be another interesting one, Armand Uberstadt Of Talabheim from the Empire is going up against the aged Knight Hercule Achille du Bois Guilbert from our own fair Bretonnia!" Announced the Herald to the crowd. With the mention of Hercule Achille's name most of the Damsels in the pavilions cryed out with joy.

VS

Armand Uberstadt
(No Virtues) - (0-0)

Hercule Achille du Bois Guilbert
(Valour Virtue) - (6-2)

As the Damsels swooned, the first pass began. Armand Uberstadt aimed at the Shield of his opponent and so did Hercule Achille du Bois Guilbert. Armand Uberstadt's opening attack misses on a 3 but Hercule Achille's attack hits on a 6 (re-rolled from a 2) and breaks his lance with a 5. Armand fails his armour save with a 2 and Hercule Achille's lance causes a wound on the Empire Knight but remains seated on his horse with a further roll of 5.

During the second pass both Knights again aimed their lances at each other's Shields, so both Knights will attack at the same time. Armand Uberstadt's attack hits on a 5 and his lance breaks on a 4, sending wood-shards flying everywhere and much sadness among the female onlookers. Hercule failed his armour save with a roll of 4 (re-rolled from 2) the bearded Knight takes a wound! A further roll of 4 shows the he is skillful enough to stay on his saddle, however. Hercule Achille's return lance attack hits with a 4 and also shatters with a roll of 5, sending a loud snapping sound into the air. Armand Uberstadt is unfazed by the attack and successfully armour saves with a roll of 5.

The third pass brings a change to both Knight's tactics, with each Knight aiming his lance at the other's Helmet. Again attacks will be worked out at the same time. Armand Uberstadt hits with a roll of 5 and breaks his second lance with a roll of 3 (he was aiming at Hercule's Helm so he gets +1 Strength) and everybody gasps as they wait to see if Hercule Achille stays on his horse. A lucky armour save of 6 means that he comes out unharmed! Hercule Achille's attack hits with a 4 and breaks his third lance upon his opponent's Helmet with a roll of 6. Armand's armour save is failed on a roll of 4 and he tumbles from his horse with a roll of 2, landing upon the dirt with a heavy crunch. Everybody loudly applauds both Armand and Hercule Achille for a well-fought joust.

The victor is, however, Hercule Achille! The male population in the crowd look on in wonder as the women cheer loudly for the bearded, old Knight. Grail Maidens help Armand to a healer's tent, where he will spend the next few hours recovering from being unhorsed.

Hercule Achille won by UNHORSING his foe.



When the crowd had finally calmed down, the Herald rose to his feet and spoke "The next joust is between two Bretonnian Knights of fine caliber, Sir Darrius d'Fin will joust Sir Hillier. May the best Knight win.". With that, the crowd awaited what would happen next.

VS

Sir Darrius d'Fin
(Valour Virtue) - (2-2)

Sir Hillier
(Discipline Virtue) - (0-0)



Sir Darrius d'Fin and Sir Hillier lined up their lances at each other and got ready to charge. Both Knights aimed at the other's Shield and thus the attacks would be simultaneous. Sir Darrius hit with his lance on a 5 but failed to break it on a 2 (re-rolled from 3), the lance just glanced off the Sir Hillier's shield harmlessly. Sir Hillier also hit with his lance with a 4 but his lance aim was true and it broke on a 6. A further armour-save roll of 6 showed that Sir Darrius was not harmed. Sir Darrius still held hopes for winning and Sir Hillier was not celebrating early despite leading by one lance break.

In the second pass Sir Darrius d'Fin aimed for the Helmet whilst Sir Hillier continued aiming at Sir Darrius's Shield. Sir Hillier stuck first but had a near-miss with a roll of 3, Sir Darrius's attack hit on a 5 and this time broke his lance with a roll of 3. Sir Hillier rolled a 1 to armour save and took a wound as the lance punched through his armour, but due to his Discipline Virtue Sir Hillier stayed firmly in his saddle. The scores were equal now and the next pass would decide this match-up's outcome.

In the third pass both Knights aim for each other's Helmet. Attacks will be worked out at the same time. Sir Darrius hits again on a 4 and breaks his second lance with a roll of 3. Again Sir Hillier fails his armour save and is wounded but his Discipline Virtue saves him from falling off his horse again. Sir Hillier's lance impacts and breaks with Sir Darrius's Helmet with a roll of 6 to hit and 6 to wound. Sir Darrius fails his armour save on a 3 (re-rolled from another 3) and is thrown violently from his steed and hits the earth below with a dull thud (he rolled a 1 to stay on his horse).

Sir Darrius rises to his feet and both Knights salute each other while the crowd roars loudly. Sir Hillier is the victor of the match.

Sir Hillier won the joust by UNHORSING his opponent.



As midday approached and the Damsels and onlookers in the crowd were talking and jesting about the day's combats, the Herald rose from his seat again, reading from the scroll which he had carried for most of the day. "The next match, the fifth in the Tournament so far, will be between Sir Gaspard de Quenelles and his opponent, Joc'de Tayl'ore. Let the joust commence!" He finished, and yet again sat down upon his cushioned seat.

VS

Sir Gaspard de Quenelles
(Impetuous Knight Virtue) - (0-0)

Joc'de Tayl'ore
(Valour Virtue) - (4-1)

In a spray of dirt and grass sods, Joc'de Tayl'ore charges forth and aims his lance at Sir Gaspard's shield, Sir Gaspard aims for his opponent's Helmet. Despite aiming for the Helm, the sheer speed (Impetuous Knight Virtue) of Sir Gaspard allows him to strike first. Even with his momentum, he misses by a long shot with his lance with a roll of 1 to hit, Joc'de Tayl'ore hammers the Shield of Sir Gaspard with a roll of 6 and breaks his first lance in a shower of splinters with a 6. With an armour save roll of 5 Sir Gaspard's armour protects him however. Both Knights are unharmed at the end of this first pass but that looks like it will change soon.

In the second pass, Joc'de Tayl'ore aims at Sir Gaspard's shield again but Sir Gaspard aims higher, aiming for Joc'de Tayl'ore's Crest! Yet again the speed and horsemanship of Sir Gaspard lets him attack first, with a roll of 6 to hit and 6 to wound the Crest is knocked off Sir Gaspard's Helmet (no armour save is needed because Crest attacks don't hurt the opponent, it does count as two lance breaks however.)! Joc'de Tayl'ore rolls a 1 (re-rolled from 2) and misses by a long distance with his attack.

Seeking to regain the lead, Joc'de Tayl'ore aims for the Helmet of his opponent and Sir Gaspard aims for Joc'de Tayl'ore's Helmet. For a third time Sir Gaspard strikes first. Sir Gaspard's aim is not true and his lance harmlessly speeds over the shoulder of Joc'de Tayl'ore (he rolled a 1 to hit), Joc'de Tayl'ore hits on a 6 and snaps his lance on a 3 (due to aiming for the Helmet). The strike to Sir Gaspard's Helmet causes a wound (armour save roll of 3) but Sir Gaspard remains seated on his saddle (he rolled a 6).

As it was a draw so far, a forth pass was to take place. Joc'de Tayl'ore goes for the Shield while Sir Gaspard attacks the Helmet. Yet again, Sir Gaspard's speed allows him to strike first. An unlucky Sir Gaspard misses again (roll of 2 to hit) and sees the match possibly slip away from his grasp. Joc'de Tayl'ore's lance crashes into and breaks on Sir Gaspard's Shield (6 to hit and 5 to wound), the blow is again strong enough to wound Sir Gaspard because he rolled a 3 to save. He barely clings onto his steed with a 4 but it is for naught. Joc'de Tayl'ore is victorious!

A well fought match between two equal opponents, the crowd gives a long round of applause for both Knights.

Joc'de Tayl'ore won by having more LANCE BREAKS than his jousting partner.



"Next, in the sixth match of the day. Marquis Etien De Rochfort must joust against Sir Ralph, the Duke of Brionne!" Announced the Herald. As the Knights rode into the Tilt-yard a blast from a trumpet sounded the start of the joust. Damsels and spectators shouted encouragement to their favourite Knight.

VS

Marquis Etien De Rochfort
(Knightly Temper Virtue) - (1-1)

Sir Ralph
(Purity Virtue) - (0-0)

Sir Ralph digs his spurs into the side of his steed and gallops forward, aiming for his opponent's Helmet, while Marquis Etien De Rochfort aims a little higher and targets the Crest of Sir Ralph. Sir Ralph breath-takingly misses Marquis Etien's Helmet by a cat's whisker (rolled a 2 to hit) and Maquis Etien De Rochfort's lance hits (on a 5) and knocks off (a 4 to wound, re-rolled from a 3) the Crest of Sir Ralph (this counts as two lance breaks but does not wound the opponent). Sir Ralph is not disheartened by a lack of lance-breaks in this first round.

Both Sir Ralph and Marquis Etien De Rochfort lower their aim. Sir Ralph aims at Marquis Etien's Shield and the Marquis attacks Sir Ralph's Helmet. Sir Ralph strikes first and hits with a 5, his lance is broken on a 4 and the Marquis's armour fails him on a 3 so he takes a wound. A roll of 4 however allows him to remain seated on his horse. Due to his Knightly Temper (+1 to hit) Marquis Etien De Rochfort hammers the Helmet of his opponent on a roll of 3. The blow is not strong enough to break the lance though (roll of 2 to wound) and bounces off Sir Ralph's Helmet at an awkward angle.

In the third round Sir Ralph tries to win the match by aiming at Marquis Etien De Rochfort's Crest, the Marquis attempts to retain his lead by aiming at Sir Ralph's Shield. Marquis Etien De Rochfort goes first, hits on a 4 but again fails to break his lance with a roll of 3. The lance merely skims off Sir Ralph's Shield. With amazing skill, a roll of a 5(to hit) and another 5(to knock it off) sees Sir Ralph knock off the Crest of Marquis Etien De Rochfort! This smart move changes the result of the match drastically and means Sir Ralph is the victor of the joust!!!

Both Knights shake hands and salute each other in front of the celebrating crowd before Marquis Etien De Rochfort leaves the Tilt-yard. A few moments later Sir Ralph follows.

Sir Ralph won by having more LANCE BREAKS than Marqius Etien De Rochfort.



"The seventh joust is about to begin." Announced the Herald to the cheering masses "It will be between Duc Marshellieu de Parravon and Sir Jacques Vertig." The two Knights then took their places at the Tilt-yard. The joust then began.

VS

Duc Marshellieu de Parravon
(Noble Disdain Virtue) - (3-3)


Sir Jacques Vertig
(Knightly Temper Virtue) - (2-2)


In a blare of trumpets and screaming spectators, the two Knights lunge forward at each other, Marshellieu de Parravon aims at the Shield of Sir Jacques and in reply Sir Jacques aims for Marshellieu's Helmet. Marshellieu de Parravon will strike first. A savage impact (4 to hit, 6 to wound) breaks Marshelliue's lance and wounds Sir Jacques with an armour save of 2 (re-rolled from 2) in a shower of metal shards and broken lance pieces. A 1 re-rolled to a 4 allows Sir Jacques Vertig to stay on his horse. Sir Jacque's return lance hits on a 5 and breaks on another 5, Duc Marshellieu is unharmed by the attack with an armour save of 6.

With a chanting crowd spurring them as they pass for a second time, both Knights aim at the other's Shield. Duc Marshellieu de Parravon again successfully hits with (on a 6) and again breaks (on a 4 re-rolled from a 2) his lance on Sir Jacque's Shield. Unfortunately for Sir Jacques, Sir Jacques hit on a 4 but failed to break his lance on a 3. The lance strike was not strong enough to break it.

In the third pass, Duc Marshellieu again aims for his opponent's dented Shield, Sir Jacques returns his aim to Marshellieu's Helmet. Marshellieu hit with his lance on a 6 but this time did not put enough force behind it and failed to break it (he rolled a 3 which was re-rolled from another 3). Sir Jacque's lance was well-aimed and had a direct hit with a 5 and his lance broke on a 4. Duc Marshellieu's armour save was a 2 (re-rolled from 3) which means he is wounded, but due to his Noble Disdain he shrugs off the wound completely!

In the fourth pass, again Duc Marshellieu aims for Sir Jacque Vertig's Shield and Sir Jacques aims at his opponent's Helmet. Marshellieu misses with a roll of 2 (re-rolled from 1) whilst Sir Jacque hit on a 3 (due to Knightly Temper) but did not break his lance with a roll of a 1. The crowd was on the edge of their seats awaiting the next pass in which to see who between these equally-matched Knights would be the victor.

In the fifth pass both Knights aimed at each other's Shields. Duc Marshellieu hits with his lance on a 4 and breaks it again with a roll of 5. Sir Jacque Vertig's armour fails him with a roll of 3 so he takes a wound but he remains seated with a further roll of 4. Sir Jacque's simultaneous attack hits with a 6 and breaks his lance on a 4. The wound is not armour saved by Marshellieu with a roll of 4 and so he takes a wound, and this time suffers it. a roll of 6 sees him remain seated however.

In the sixth pass, each Knight aims at his counterpart's Shield. Duc Marshellieu struck with a roll of 6 and broke his lance with a further roll of 5. A failed armour save roll of 1 saw Sir Jacques Vertig take a third wound and be unhorsed. The return simultaneous attack from Sir Jacques Vertig hit and broke his lance on a roll of 6 and another 6. A failed armour save roll of 1 saw the blow hit home and wound Duc Marshellieu for a second time. A further roll of 6 saw he remain seated however.

As the crowd loudly cheered both Knights, the Grail Damsels came out to help both Knights who were badly wounded to the healer's tents. The victor is Duc Marshellieu this day!

Duc Marshellieu de Parravon won by KNOCKING OUT his opponent.



Midday was far gone and the people in the pavilions were getting ready to go home after a long day of viewing Bretonnia's best and others joust for th Blessed Helm. The Herald rose from his seat again and read one last time from the piece of parchment that he held "The final joust today will be featuring two of Bretonnia's finest Knights. Sir Bran Belfort, Knight of Rosemont Castle in the province of Quenelles must face Sir Deal in this joust."

VS

Sir Bran Belfort
(Purity Virtue) - (2-2)

Sir Deal
(Noble Disdain Virtue) - (0-0)

With a blood red pre-dusk sky above them, Sir Deal and Sir Bran Belfort aim at each other's Shields. They both strike at the same time. Sir Bran Belfort hits on a 5 (re-rolled from a 1) and breaks his first lance successfully with a roll of 6. The impact is enough to wound Sir Deal because of a failed armour save but his Noble Disdain allows him to ignore it. Sir Deal hits on a 4 and also breaks his lance on a roll of 5. The attack blasts through his armour, but his faith forms a shield and saves him (armour save failed with a roll of 3 but Purity Virtue allows him to re-roll it. re-rolled to 5), this brings shouts of surprise from the crowd.

Sir Bran Belfort aims his lance a little higher and goes for Sir Deal's Helmet. Sir Deal continues to aim his lance at Sir Bran Belfort's Shield. Sir Deal attacks first but he fails to aim the lance properly and misses (to-hit roll of 2). Sir Bran successfully hit with his lance (on a 4) and broke his second lance on a 5. The hit to the Helmet was too much for Sir Deal, who failed his armour save (on a 3) and thus took a wound. His further roll was a 1 and so he fell from his horse and landed heavily, knocking the valourous Knight out cold.

After a short space of absolute silence, where the Grail Damsels checked to see if Sir Deal was still alive, which he was, the crowd began to cheer both Knights but especially Sir Bran Belfort, who had done very well indeed.

Sir Bran Belfort won due to UNHORSING his opponent.



The sound of trumpets heralded the end of Round One. The eight surviving Knights then formed a line in front of the pavilions and received a massive round of applause from the Herald and the onlookers. The Knights saluted back. Then, for one final time for the day, the Herald arose from his seat. "Congratulations, you have made it through the first round and have been deemed by the Lady Of The Lake herself as the eight most worthy Knights to joust for the Blessed Helm. It is not over yet, however, and only one among you shall emerge victorious." On that final note the first day of jousting ended and the Knights went to Gisoreux castle to rest.

It had been an exciting day but it was merely the begining of what was to come...

Forward To Round Two
Forward To Round Three
Forward To The Final Joust
Forward To The Awards Ceremony
Back To The Parade
To The Participants
To The Introduction
Back To Bretonnia
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