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Section 148
A Talisman
You have been fortunate to find a Lightstone, a Sharyah of the Ancient world. If you wish to keep it, record it on your character sheet then look to the exit that shall take you from this place.
Options: The Sharyah'ka is the most common of the Sharyah talismans left by the ancient Trell. Used in past millennia to light the way for their slaves, the Light stones are invaluable tools for the Brethren of the Deep Guild. Inexhaustible under all conditions they provide light to those who know how to use them, but unlike other Sharyah do not require an intuition test to activate, and will provide light upon utterance of their name alone.
A player who possesses a Light stone will find that many creatures of the deep ruins will retreat from its illumination. This is especially so for the spectres of the Dreya'dim Swarm. Rules regarding how the Sharyah'ka can be used during these encounters can be found from the information given within each creature's Encounter information. Please note that a Light stone is generally too hot to hold whilst activated. It is general practice amongst the Brethren to lash the talisman to an exhausted torch. In the course of your game you will find that even if you are using one of these stones the text may refer to your illumination as a torch because of this.
Once you have recorded this find on your character sheet you must decide which exit you shall now take. Turn to your Room Generation Table to determine where your chosen path shall lead.
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The Torchlight Text Edition is the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Any questions regarding this title, or any other book in the Chronicles of Arborell series can be answered by emailing the author at densleyw@shoal.net.au
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