Terms and Statistics


Terms Used In These Rules


Lord or player refers to a player who controls one of the realms in the game.

Estate, realm or lands refers to a player’s controlled territory.

GM refers to the Game Master, the person who does not control any of the lands in the game, but performs all of the calculations and dice rolls in the game.

d6 is a six-sided dice. This often has a number before it (like 2d6) which shows how many dice of that type to roll together. For example, 3d6 means roll three six-sided dice and use the combined total of the three dice as the result.

d3 is a six-sided dice, but where a 1 or 2 equals 1, a 3 or 4 equals 2 and a 5 or 6 equals 3. This often has a number before it (like 6d3) which shows how many dice of that type you to roll together. For example, 2d3 means roll two six-sided dice using the technique described above, and using the combined total of the two dice as the result.

d20 is a twenty-sided dice. This often has a number before it (like 2d20) which shows how many dice of that type to roll together. For example, 4d20 means roll four twenty-sided dice and use the combined total of the four dice as the result.

d10 is a ten-sided dice. This often has a number before it (like 6d10) which shows how many dice of that type to roll together. For example, 9d10 means roll nine ten-sided dice and use the combined total of the nine dice as the result.

d100 is two ten-sided dice used a certain way. First, roll 1d10 and use the result as the “tens” and roll the second d10 for the “ones” result. For example, a result of 7 as the “tens” and a result of 2 as the “ones” will result in the final total of 72.

The Statistics


The "A Lord of Bretonnia" game features many different variables. They are listed here, along with what they do.

Revenue represents money. Whether it be fine goods, gold coins or other valuables, all Lords must gather and spend this wisely. It is used to buy the materials for building, to upkeep buildings already in your possession and to purchase new lands.

Townsfolk are the peasants who fill your towns. This total includes Workers, Farmers, Miners and Idle Villagers. You protect them from the dangers of the wilderness and in return, they pay you Taxes (which gives you Revenue to spend). Townsfolk require Shelters (See Land Squares) to live in.

Workers are the Townsfolk who are employed in your Market Squares (and also in the Brewery). They still live in Shelter Squares and eat Food Stocks, like any other Townsfolk.

Miners are the Townsfolk who work the Mining Squares of your estate. They still live in Shelter Squares and eat Food Stocks, like any other Townsfolk.

Farmers are the Townsfolk who work the Field Squares of your lands. Unlike other Townsfolk, they live in Farmstead Squares, but still eat Food Stocks as normal.

Idle Villagers are those Townsfolk not employed as Workers, Farmers or Miners, and not trained as Men-At-Arms. They are the pool from which new Workers, Miners and Farmers are taken, and from which new Men-At-Arms are trained. They also live in Shelter Squares and eat Food Stocks like any other Townsfolk. Idle Villagers are removed first as casualties from Random Events and battles, in favour of more gainfully employed subjects.

Men-At-Arms are those trained individuals who protect your lands from Orcs and Raiders. You must pay them a fair wage, but they are a necessity in the dangerous border lands of Bretonnia. Men-At-Arms still live in Shelter Squares and eat Food Stocks.

Knights are the best warriors in all Bretonnia. Though few in number, even a handful of these valiant warriors is worth many times their number in Orcs and Raiders. Knights are only available to lords who have built a Keep (explained later).

Food Stocks represents the rations and food that your town has available to it. Fields and Farmers (See Land Squares) produce Food Stocks, which is then consumed by your Townsfolk, Men-At-Arms and Knights. Any excess Food Stocks are stored for later use.

Subject’s Loyalty comes in percentages (from 0% to 100%). Subject’s Loyalty represents the feelings of your people towards your Lord. 100% shows love and admiration, 0% shows scorn and hatred. The starting level of Subject’s Loyalty is 60%. Subject’s Loyalty rises with fair treatment and good leadership. Subject’s Loyalty decreases from high taxes and harsh times.

King’s Favour also comes in percentages (from 0% to 100%). King’s Favour represents the King of Bretonnia’s feeling towards your Lord. 100% shows trust and great faith, 0% shows that the King wishes to replace you with another, more deserving Lord. The starting level of King’s Favour is 40%. King’s Favour slowly increases with continual success, but declines when your Lord fails in his duties.

Faith is the third statistic that comes in percentages (from 0% to 100%). Faith measures your subject’s faith in the Lady of the Lake, the patron deity of Bretonnia. This begins at 50%, which shows that the populace do worship the Lady, but are not overly zealous in their worship. A Faith rating of 0% shows that your people no longer worship the Lady and have instead turned to other gods. A Faith rating of 100% shows complete devotion. If your population show continual Faith, the Lady may bless their crops with an unusually high yield. Faith naturally declines by 2% every turn.

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This game is only fan rules, and no challenge is intended to any of the rights of Games Workshop. As I said, these rules are merely fan rules. Enjoy!