room type: medium-sized chamber with stairs
exits: ahead, left, right, down
Within a large chamber you find an exit to the level below. Placed in the centre of the room is the threshold to a wide staircase, one that descends as a series of steps and landings deep into the earth. The light you hold sputters in your hand, unable to illuminate the dark recesses that slip away into the gloom, and in this quiet place you pause for a moment, gathering your resolve. Before you is choice that must be made. If you wish you may continue to explore this level by taking one of the exits, or you may instead decide to take the stairs into a deeper part of these subterranean ruins. The choice is yours.
Options: If you decide to take the stairs you will need both a new map and a new torch. The one you have been using is exhausted and flickers out even as you consider what you will do next. If you have no torches or Sharyah'ka, turn to section 187. If you do have illumination read the following directions before moving on.
If you are in search of the Orncryst and have decided to leave the first level, turn to section 151 before you take the stairs to the second level. Other Dungeon Crawlers have been here before and one of them has left you a message.
If you are in search of the Orncryst and at this time have decided to leave the second level turn to section 159 first. Your ability to explore the third level of Traebor will depend on what this section says.
If you are in search of the Orncryst and roll this Level Down map section on the third level of Traebor all the above instructions must be disregarded. Your search for the Orncryst requires that you find the chamber that holds the River of Time on this level. To go any further down into the Deep Ruins will only lead to failure and death. Choose an exit and turn to your Room Generation tables to discover where it will take you.
If however, you are conducting this game in Free Play Mode then the deeper ruins await and you may take the stairs. Please use the Free Play Mode table provided with the Room Generation tables from this point on. You may also take any of the other three exits to continue your quest.
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The Torchlight Text Edition is the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Any questions regarding this title, or any other book in the Chronicles of Arborell series can be answered by emailing the author at firstname.lastname@example.org