room type: medium-sized chamber with stairs
exits: ahead, left, right, down
From the darkness you emerge into a medium-sized chamber. At its centre there stands an old balustrade, its crumbling stone encompassing a wide staircase that disappears into the stone, reaching far into the ground below. Here is a way down into the deeper ruins but for a moment you stop and rest, sure that a short time spent gathering your strength will not hurt your cause.
In the quiet you look about the room and sniff the air. There is damp here, the walls covered in pale vegetation, and oozing growths of moss and lichen that spread along the stone as heavy blankets of green and red. Upon one of the walls a large carved panel depicting a great battle lies half submerged beneath the reaching mosses, and for a moment you ponder how long it might be before the entire wall is lost to their relentless growth. It is a question that soon loses its appeal for you have far more important concerns here. To the sounds of dripping water you turn and consider your next move.
The stairway is a path to the next level and it is yours to take if you wish.
Options: If you decide to take the stairs you will need both a new map and a new torch. The one you have been using is exhausted and flickers out even as you consider what you will do next. If you have no torches or Sharyah'ka, turn to section 187. If you do have illumination read the following directions before moving on.
If you are in search of the Orncryst and have decided to leave the first level, turn to section 151 before you take the stairs to the second level. Other Dungeon Crawlers have been here before and one of them has left you a message.
If you are in search of the Orncryst and at this time have decided to leave the second level turn to section 159 first. Your ability to explore the third level of Traebor will depend on what this section says.
If you are in search of the Orncryst and roll this Level Down map section on the third level of Traebor all the above instructions must be disregarded. Your search for the Orncryst requires that you find the chamber that holds the River of Time on this level. To go any further down into the Deep Ruins will only lead to failure and death. Choose an exit and turn to your Room Generation tables to discover where it will take you.
If however, you are conducting this game in Free Play Mode then the deeper ruins await and you may take the stairs. Please use the Free Play Mode table provided with the Room Generation tables from this point on. You may also take any of the other three exits to continue your quest.
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The Torchlight Text Edition is the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Any questions regarding this title, or any other book in the Chronicles of Arborell series can be answered by emailing the author at email@example.com