room type: medium-sized chamber with stairs
exits: ahead, left, right, down
In a flurry of dust and old web you trip upon a piece of broken stone and tumble out into a chamber roughly fifteen metres square. At its centre is the threshold to a staircase, one that descends steeply into the ground below. For a moment you dust yourself off and retrieve your torch, and as you do so you see a myriad of reflected shards of light glimmering from the ceiling above. Raising your torch it quickly becomes clear that the vaulted roof was once an exquisite series of panels worked in stained glass and silver, each a representation of the seasons, and each held within thickly carved frames of stone, intricately worked as a tangle of leaves and sinuous branches.
In the light of your torch you can also see that many centuries of neglect have left these remnants of the ancient world broken and ill-kept, and as you look about the chamber you can see pieces of the stained glass smashed upon the dusty stone flooring. Kicking a small piece of the glass to the side you move over to the stairs and consider if you should take them now, or continue to search this level further.
Options: If you decide to take the stairs you will need both a new map and a new torch. The one you have been using is exhausted and flickers out even as you consider what you will do next. If you have no torches or Sharyah'ka, turn to section 187. If you do have illumination read the following directions before moving on.
If you are in search of the Orncryst and have decided to leave the first level, turn to section 151 before you take the stairs to the second level. Other Dungeon Crawlers have been here before and one of them has left you a message.
If you are in search of the Orncryst and at this time have decided to leave the second level turn to section 159 first. Your ability to explore the third level of Traebor will depend on what this section says.
If you are in search of the Orncryst and roll this Level Down map section on the third level of Traebor all the above instructions must be disregarded. Your search for the Orncryst requires that you find the chamber that holds the River of Time on this level. To go any further down into the Deep Ruins will only lead to failure and death. Choose an exit and turn to your Room Generation tables to discover where it will take you.
If however, you are conducting this game in Free Play Mode then the deeper ruins await and you may take the stairs. Please use the Free Play Mode table provided with the Room Generation tables from this point on. You may also take any of the other three exits to continue your quest.
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The Torchlight Text Edition is the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Any questions regarding this title, or any other book in the Chronicles of Arborell series can be answered by emailing the author at email@example.com