room type: medium-sized chamber with stairs
exits: ahead, left, right, down
Upon the threshold of this chamber you peer out into the open space, a tall balustrade in the centre of the room enclosing a long stairway that reaches into the ground below. Here you can feel a growing heaviness in the air and the dank smell of stagnant water blowing on a slight breeze from one of the exits before you. The chamber is square, and standing at the centre of each wall is the arch of a dark passageway leading out into another part of the ruin. In each corner towers a dust-covered, crystalline statue, carved as a hooded priest and leaning forward as if in prayer. You take no notice of the statues. If they were sentinels placed here by the ancients they would have attacked you already. What is of more interest is the stairs themselves.
Carefully you wave your torch over the threshold, the dim flickering light sending long, vague beams of illumination into the staircase below. The stairs are filthy, the walls covered in mildew, but the air breezing up the stone steps seems clean enough. For a moment you ponder whether you should leave this level behind and move on...
Options: If you decide to take the stairs you will need both a new map and a new torch. The one you have been using is exhausted and flickers out even as you consider what you will do next. If you have no torches or Sharyah'ka, turn to section 187. If you do have illumination read the following directions before moving on.
If you are in search of the Orncryst and have decided to leave the first level, turn to section 151 before you take the stairs to the second level. Other Dungeon Crawlers have been here before and one of them has left you a message.
If you are in search of the Orncryst and at this time have decided to leave the second level turn to section 159 first. Your ability to explore the third level of Traebor will depend on what this section says.
If you are in search of the Orncryst and roll this Level Down map section on the third level of Traebor all the above instructions must be disregarded. Your search for the Orncryst requires that you find the chamber that holds the River of Time on this level. To go any further down into the Deep Ruins will only lead to failure and death. Choose an exit and turn to your Room Generation tables to discover where it will take you.
If however, you are conducting this game in Free Play Mode then the deeper ruins await and you may take the stairs. Please use the Free Play Mode table provided with the Room Generation tables from this point on. You may also take any of the other three exits to continue your quest.
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The Torchlight Text Edition is the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Any questions regarding this title, or any other book in the Chronicles of Arborell series can be answered by emailing the author at firstname.lastname@example.org