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Windhammer, Copyright Wayne Densley 2008 All Rights Reserved



116

Spurring Pallenten forward you draw your sword, and waving it above your head charge down the hill into the mass of scorched buildings and panicked villagers. Through the clouds of smoke and strewn belongings you begin a search for any of the raiding party that may remain in the village. Between two burning houses, still scrabbling through a chest of stolen possessions you find a Hresh warrior. The Hordim is muscular, dark gray against the backdrop of the buildings, and clad in a loose fitting leather uniform edged with an orange trim. In its hand is a long curving scimitar. It sees you immediately and turns, ready for combat. For a moment the warrior hesitates as it sizes you up, but then a wicked smile creases its heavy face and it attacks.

The Hresh has a combat value of 15 and an endurance of 16. The lighting here will not allow the use of the Shimmera and it is upon your martial skills that you must now rely. If you kill the creature turn to section 252. If it is you who is killed then it is here that your quest will end. In another life you may have better luck.


This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
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