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Windhammer, Copyright Wayne Densley 2008 All Rights Reserved



132

The door to the Custom's House proves difficult to open. Your initial attempts to force it ajar fail, and in the close confines of the passage it will be impossible to pry it open without the chance of bringing further unwanted attention upon yourself. Quickly you see though why the door has defied your attempts. A closer inspection of its hinges show them to be rusted solid. You do find that the screws that hold the hinges in place can be undone and this is a task that requires little effort. Taking your eating knife from your pack you quickly remove the screws, and with one careful push the door leans inward, hanging precariously from its lock.
Holding your lantern above your head you peer into the room. It is one large space, empty of furniture and containing nothing more than a few wooden boxes stacked in one corner. Within this chamber there is little else to be found except a thick decorative mat at its centre.
Carefully stepping over the fallen door you walk into the room and begin a search of its minimal contents. As you move towards the pile of boxes you step warily on the mat. At that moment you know you have made a mistake, a loud click echoing from behind the northern wall, and in that moment a wicked trap springs into action. From the northern wall a line of razor-sharp metal darts shoot from blowholes in the stone, cutting the air straight towards you.

Test your Agility attribute. If you are successful turn to section 91. If you are not successful with this test turn to section 84.


This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
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