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Windhammer, Copyright Wayne Densley 2008 All Rights Reserved



153

Standing more than 3 men high the double doors that bar your way to the east are massive. Made of solid timber bound by thick iron bars, the wood is highly polished and slick to the touch. In the stone surrounding the doors there has been carved an ornate but gruesome story of the last day of Morgen Orncryst. As a flowing scroll of tragedy you read the legend of the last Stoneking, and know that you are about to play a part in taking back all that the Dragon has stolen. In truth you now know that Windhammer is no myth. Upon the keystone above both doors is a carved relief of a large winged serpent. The Dwarvendim script below the keystone is characteristically direct. If you enter, it says, you will die.
A quick test shows the doors to be securely locked and they are too large to simply try and force open. The distant sounds of yet another approaching patrol spurs you on to search for some method of entry and Providence is with you for it proves easy to find. Behind a pile of discarded bones, and about one arm's-length from the door there rests a small metal plate inset into the wall. Pushing the plate lightly you hear the sounds of weights and pulleys begin to move within the walls. Slowly and ponderously the massive doors swing open.

Turn to section 76.


This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
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