:: CHRONICLES HOMEPAGE :: CONTENTS PAGE :: INSTRUCTIONS :: INHABITANTS :: QUICK FIND PAGE :: PLAYER SHEETS :: MAP OF NORTHERN KALBOREA :: EMAIL ::
Windhammer, Copyright Wayne Densley 2008 All Rights Reserved



173

With the floor at this end of the King's Hall relatively clear it does not take long to reach your objective. Standing before the first door set into the western wall you find that it is broken and rusted, having been forced at some time in the past and then left slightly ajar. Smooth polished stone and an absence of dust on the floor indicates that the passage beyond is well used. Indeed as you stand quietly before the doorway you can hear faintly in the distance the sounds of harsh music and cruel laughter. Somewhere ahead there is a large group of Hordim and commonsense tells you that it would be better that you do not come to the attention of any of them.
As you stand at the entrance to this dark passage, considering whether it will be prudent to go any further, your lantern dims for a moment then flickers out. Without this faltering illumination the hall disappears into a shadowless void, one that engulfs you completely, leaving only old fears of the dark to work upon your resolve. In the complete darkness of this great hall it feels as if the mountain has closed around you, and that if you do not run for the light of day it will surely smother you. Against these unaccustomed terrors you fight a quiet battle as the dank air echoes to bouts of distorted laughter, but it is a battle that is fleeting and one you know you must win.
Shaking off the feeling with a nervous shrug you begin to see at the end of the western passage before you a dull glow. The light grows more distinct as your eyes begin to adjust better to the gloom, and quickly you determine that your options have narrowed considerably. Looking around the deserted hall you realise that this is the only illumination you can find, and whether it is a good idea or not you have no choice but to go forward and investigate the source. Stepping through the doorway you put aside the now useless lantern, draw Than'durion then move slowly westwards along the passage.

Turn to section 138.


This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
:: CHRONICLES HOMEPAGE :: CONTENTS PAGE :: README :: BOOK TWO - EARTH AND STONE :: THE ATHER'LORELL :: QUICK FIND PAGE :: EMAIL ::