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Windhammer, Copyright Wayne Densley 2008 All Rights Reserved



178

You try the door but it is locked. Before you the corridor reaches out into the distance but this exit has piqued your interest. Upon the upper lintel of the stone framing that surrounds the door there was once a name carved, but as you inspect it more closely you can see that it has been deliberately chiselled out. As you run your fingers over the vandalised stone you wonder what might have prompted the vandal responsible to do so. It is just a small question but one that gives reason to think that there may be something of value, or a secret worth hiding, on the other side.
Embraced within the overwhelming heat of the passageway you stand for a short time and consider the lock that confronts you. It is of a standard Dwarvendim make but it is strong and well maintained. If you are to find a way beyond it you will need either skill or the right equipment.

If you have the Skill of Brigandry turn to section 511. If you do not have this skill but have come into possession of a set of lockpicks in your travels turn to section 565. If you have neither this skill nor the lockpicks turn to section 539.


This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
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