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Windhammer, Copyright Wayne Densley 2008 All Rights Reserved



224

Squatting before the magic weapons you consider how they are to be used to defeat Windhammer. Lying on the stone floor they do not look particularly powerful. It is only as the red glow of a particularly bright flame flickers across the smooth metal surfaces of the axe that you see a subtle radiance that gives any hint of magic.
On an impulse you pick up the Dragonseye. Something deep within you beckons that you look closer. Immediately the gem begins to shine, a beam of bright light casting out across the passage which calls forth many blurred visions onto the wall opposite. Although the images are moving with great speed the story they tell is clear. Warriors and Dragons duel in lethal combat. Great beasts fall, stricken with mortal wounds and warriors die, torn by the power of monstrous talons or consumed by dragonfire. It is a melee of death and heroism but the story is unmistakable. Placed against your forehead the Dragonseye will cast a brilliant light that will blind the serpent momentarily. Striking at the Dragon's back with the Dragonclaw will cripple it. Thrusting Morgen's Spear deep into its mouth will kill it. It is also clear you will only have one chance to do the job right.
Your warrior's blood grows hot as you see how well your unasked question has been answered. Standing, you place the gem in your tunic pocket and bend to pick up your weapons. To your surprise the axe rises into your hand as if it is eager for the battle to come. As your fingers close around its haft a raw power surges up your arm and across your shoulders. In the darkness your whole being radiates with a tangible energy, the magic of the axe surging through your body, melding into bone and sinew. Enveloped by the radiance all the fatigue of your quest disappears; the bruises and damage of previous battles washing away within the surging magic. Next rises the spear. As it moves into your other hand it extends to its full length and begins to radiate a deep blue light of its own. Now you are ready.

Turn to section 242.


This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
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