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Windhammer, Copyright Wayne Densley 2008 All Rights Reserved



229

Standing outside the second doorway you consider whether it is worth taking the time to discover what lies behind it. In the half-light of the passage you can still hear the murmurs of distant violence, and every so often the dull reminders of shouting and laughing carry along the abandoned halls, muffled by cold stone and humid air. As you wait alone in the shadows it proves a compelling reason to move on and finish the task that has been given you.
But there is something here that gives you reason to pause instead. As you wait in the dark, listening for sign of patrolling Hordim you notice that the door standing silently before you is much more than it first appears. Set within a high archway you find that most of the arch's interior has been bricked in, only a smaller area at its base left unfilled to form the frame for a substantial door of solid stone. Even in the gloom you can tell that the door is Dwarvendim-made, but the arch that surrounds it is something much older.
Carefully you place your hand upon the stonework and recoil quickly from the touch as a slight tingle runs through your fingers. There is both power and danger here, and as you look carefully up and down the passage you consider what you should do.

If you wish to try and enter this second door turn to section 142. If you would rather continue on down the passageway turn to section 156.


This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
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