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Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved



26

For its small size the Morg turns out to be a worthy opponent. Skillfully using the mace in the confined area of the room the creature is able to take you by surprise and pulls your weapon from your hand. Thinking quickly you pull your own pack from your back and throw it at the creature. To avoid the pack the creature steps back momentarily and this gives you the fraction of a second you need to retrieve your axe. Blow for blow the combat rages across the confined space of the locked room until the Morg, unable to counter your next thrust, takes a fatal wound in the chest. With a shriek of frustration and pain your opponent slips to the floor and expires.
Stepping over the prostrate form you conduct a quick search of the room. Only the chest holds any promise but it is locked and will require some effort to open. Placing a spike of the Morg's mace in the lock you are able to twist and spring the hinges. With a loud crash the lid of the chest flies open and reveals a small quantity of the precious metal Azuril and a collection of gems held in cloth pouches. They are heavy, too heavy for you to take them all. You estimate that you can take two pouches, one of Azuril, the other of gemstones. If you wish to take any treasure record this on your character status sheet.
Well pleased with the outcome of your labours you leave the room and move south down the passage.

Turn to section 156.


This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved
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