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Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved



276

A quick survey of the northern sky tells you that the storm will soon be upon you. Although it has slowed its advance for the moment, it will reach you within the next hour. This should be enough time to reach the town and find shelter until the weather passes.
Turning Pallenten to the north you ride on. As you gallop for the town you search your memory trying to remember what the name of this settlement might be. You cannot place it, but there are some towns you have not yet been thrown out of, and this may well be one of them. Still, in the back of your mind you have a nagging fragment of memory that you cannot quite bring into focus, something half-forgotten but important.
As you ride the wind begins to strengthen. Blowing directly from the north, it produces a stiff headwind full of the rich smell of rain, and loaded with particles of broken grass and leaves. It is a swirling blast of detritus which makes your advance all the more difficult, your path sometimes obscured as you push Pallenten onwards. Well within the hour however, you crest a rise and find before you the town you seek. It is no ordinary town or village. As soon as you see the high circular, fortified wall of this settlement you realise you have stumbled upon a legend. You have found Kal Murda.

Turn to section 263.


This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved
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