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Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved



327

With nowhere to go you stand and fight. It is a battle that taxes you to the edge of your endurance but in the end you prevail. The Morg prove to be skilful fighters, using their advantage of numbers they try and overpower you, but your sword is too quick, your reach too long to allow them to get within striking distance. After killing most of the hideous creatures the few that remain run into the surrounding forest and disappear into its gloomy depths.
With the Morgs' bodies lying scattered about the clearing you crouch for a moment, leaning against your sword and trembling from the exertion of the fight, hoping you do not encounter another group like that again. Only the fact that you still had on your thick travel cloak saved you from some serious wounds, you do not want to imagine what might have happened if the Morg had managed to overwhelm you.
Even now you cannot rest. The battle may be done but the journey is not yet complete. Raising yourself to your feet, you collect your scattered equipment and head directly into the forest. The Morg may be abroad, however, you have the feeling that any of them that survived the fight will keep clear for the moment. Through the trees and canopy of the forest you can now clearly see the Devkraager Tor. It is near, only the high alpine forest stands between you and your goal.

Turn to section 348.


This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved
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