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Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved



355

Now your curiosity is truly aroused. A flood of questions fill your thoughts. How could this Hordim have made it so far into Kalborea? Why is he here, dumped in the middle of nowhere and why are there no other signs of a fight? Only by following the tracks will you be able to find out.
Urging Pallenten forward you continue to track the footprints to the south-east. As you pursue the answers to your unsaid questions, the flat terrain of the plains gives way to an area of rolling hills. As soon as you crest the first of these hills you ride unexpectedly into the middle of a Hordim camp. Before you can respond a heavy fist punches you in the back with such force that you are thrown from Pallenten and roll down into a depression on the other side of the rise. All the Hresh warriors jump to their feet, weapons ringing as they prepare for battle. One of these soldiers immediately rushes towards you as the rest of the camp's attention is turned suddenly towards the northern edge of the depression. Staggering to your feet you draw your own sword and stand your ground.

You are caught in the middle of a situation you will only survive by some divine miracle. The Hresh Warrior has a combat value of 17 and an endurance of 18. If you survive for two combat rounds, turn to section 322. If you do not then it will be here that your quest ends.


This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved
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