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Windhammer, Copyright Wayne Densley 2008 All Rights Reserved



368

From somewhere ahead you hear an argument in progress and the muffled sounds of a struggle. It is enough to compel you forward. Although there might little to be found here, it is information that you seek most. Whether it be news of the frontier, or rumour on the whereabouts of the many bandit gangs that roam the plains in the warmer months, it is information that is most useful to anyone crossing the frontier. It is your hope that whoever might reside within these rough walls can provide it.
Following the dim lanterns you continue on down the tunnel, sword at the ready, eager to satisfy your curiosity and then return to the surface. The tunnel goes ever downwards, veering to the left and then again to the right as it searches out an ancient vein of metal ore.
Carefully you descend, following the disordered tunnel as it buries its way into the earth. Deeper and deeper you scramble, making your way quietly over a sloping floor of loose rock and discarded shoring timbers. After a hundred metres of long, dim tunnel you come to another sharp right hand turn and then bring yourself to a halt. At this turn the tunnel ends, opening into a large cavern beyond.
Quietly you wait in the shadows, carefully listening for any clues to the nature of the voices that have led you to this threshold. It seems that beyond the turn there is a fire burning, its flickering light illuminating the end of the tunnel with a bright reddish glare, and you can hear the sharp crackle of fat as it drips upon an open flame. The sounds of many voices can be heard beyond the bend and you know that this is also the source of the smoke. As you wait another argument erupts and in the heat of the dispute the voices become clear. To your dismay you recognise then that they are not human, they are instead Hordim and there are many of them. The information you seek cannot be found here.

If you would like to peer around the corner before retreating back up the passage, turn to section 376. If you now realise that it may not have been a good idea to come this far turn to section 402.


This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
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