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Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved



38

While you stand at the entrance to the room, carefully surveying its contents for any signs of danger, the lantern you are holding darkens, flickers brightly again for a moment and then goes out. In the sudden darkness you shake it quietly, but there is no hope of any further illumination. Its oil reservoir is empty and it can be of no further use to you.
Carefully you place the exhausted lantern to one side then enter the room with the intention of taking a number of the unlit torches from the walls. As you step forward you search with your fingers for the flints you have in your tunic pocket. It isa moment of inattention that may cost you dearly. As you place your foot on the mat that straddles the entrance you hear the loud click of a Horde calling card. In that moment you realise you have found your way into a trap...

Turn quickly to section 164.


This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved
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