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Windhammer, Copyright Wayne Densley 2008 All Rights Reserved



395

Without warning three Hresh warriors jump from the thick grasses at your left. Clad in leather armour and wielding scimitars and wooden shields they run into your path, attempting to spook Pallenten and gain a hold of her tethers. Pallenten veers out of their way, but they move with her and too late you see a fourth warrior leap from the cover of the grass and grab for her reins. The Hresh lunges towards the horse and finds a secure hold, but Pallenten's forward momentum drags him under the great horse and beneath her massive hooves. Caught momentarily under Pallenten the Hresh's body tangles itself between her legs, tripping her up and sending you both crashing into the soft earth.
Struggling back to your feet you try and gather your wits. The fall has left you winded and disoriented, but you can see that Pallenten has risen as well and thankfully has not been injured. The same cannot be said for the Hresh. The warrior may have succeeded in bringing you down but it has cost him his life. He lay near Pallenten as a crumpled heap, a huge gaping wound in his chest.
Almost before you can properly regain your composure the other three Hresh move through the grass towards you. Drawing your sword you stand your ground, awaiting the attack that will surely come. Pallenten does not wait. Kicking out with her hooves she attempts to strike out at the nearest Hordim and finds her mark. It is a crushing blow that smashes the Hresh's skull and topples him backwards into the grass. The other two Hresh are more alert. Waving their scimitars and shields they startle the great horse and send her galloping off to the west. With Pallenten gone they turn in your direction and charge directly for you.

Combat with the two Hresh warriors cannot be avoided. As one they rush you, striking out with their scimitars and screaming at you like servants of the Dreya. Here you must fight for your life, and in this contest the Hresh must be fought at the same time. The first warrior has a combat value of 15 and an endurance of 16. The second has a combat value of 16 and an endurance of 14. Conduct combat rounds for each in turn until either yourself or the Hresh are dead. If you defeat these warriors turn to section 366. If it is here that you die then you will have to look to a latter life to find greater success.


This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
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