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Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved



462

The well appears to be in a usable condition but you have no inclination to stop here. Keenly aware of how exposed you are to the approaching storm you urge Pallenten on, your thoughts focused now only on finding an effective shelter.
In the encroaching darkness you guide Pallenten along the western reach of the main thoroughfare and realise quickly that Kal Murda can provide no sanctuary. The relentless destruction of the Horde all those years before has left the town a desolation of crumbled walls and fallen stonework, and there can be no safe cover from the storm within its ruined confines.
Nudging Pallenten forward you quicken her to a canter. As thunder rolls along the plains you can feel the growing power of the winds as they throw debris along the road ahead of you. It is then that the village comes to life.
Within the rising gales there are no shapes or ghostly moving forms, just the wind and the remembered cries of a thousand butchered souls that echo silently through the desolate streets. Embraced by the power of the strengthening winds it is easy to imagine the restless souls of the dead drawing life from the storm and it sends a cold chill down your spine. With the tempest at your back you hurry Pallenten along all the faster, making a hurried exit through the western gate. As you pass out onto the plain you are glad to be out of the village, and equally glad that you made your journey through Kal Murda without incident.

Turn to section 301.


This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved
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