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Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved



478

Immediately you feel the presence of something else in the hall. Drawing your sword you move into the open and search out the dark corners of the building. There are few places that someone might hide and with the intention of confronting them you call out, challenging them to come forward. As you wait for a response you notice that Pallenten is on edge as well, but you cannot tell if she senses what you do, or is simply nervous due to the proximity of the storm. For a moment you wait but nothing seems out of place. There is indeed nothing here.
A powerful blast of thunder to the north brings your focus back to your pressing need for shelter and you see quickly that there is none to be found here. The Town Hall has no roof and extends upon its foundations as nothing more than a facade and a few broken walls. Your shelter from the storm will have to be found elsewhere.
Quickly you guide Pallenten back through the entrance and down onto the street. The town is a desolation of crumbled walls and fallen stonework, and there can be no safe cover from the storm within its ruined confines. Without any further hesitation you mount Pallenten and turn her to the western gate. Nudging her forward you quicken her to a canter. It is then, by some silent trigger, that the village comes to life. There are no shapes or ghostly moving forms, just the wind and the imagined cries of a thousand butchered souls that echo silently through the desolate streets. Within the power of the strengthening winds it is easy to imagine the restless souls of the dead drawing life from the storm and it sends a cold chill down your spine. You see nothing that proves the village to be haunted, but you hurry Pallenten along all the faster anyway, making a hurried exit through the western gate. As you pass out onto the plain you are glad to be out of the village, and equally glad that you made your journey through Kal Murda in daylight.

Turn to section 301.


This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved
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