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Windhammer, Copyright Wayne Densley 2008 All Rights Reserved



566

You can see no point in remaining here so you move forward quickly, the sounds of movement growing louder and more definite. With no reason to remain quiet you break into a run, scrabbling across the mounds and sending stone and crystal showering onto the rough stone floor. In the gloom the sounds of your passage echo off the walls and within this cacophony of clattering stone you begin to hear a growl, low and menacing.
For a heartbeat you turn and trace the sound of the guttural noise back to its owner. At the edge of your vision stands a beast, half as tall as the cavern itself, and as black and unknown as the shadows themselves.
In a howling rage the creature begins to run, four huge legs propelling it across the floor of the cavern, its bulk sending shudders through the stone. Quickly it makes up the distance between you but before it can bring you down you run into the passageway, its monstrous body crashing against the exit, sending plumes of dust and scattering stone across your path.
In a panic you turn to face the beast but the creature is not finished with you. With a series of pummelling blows it rips and smashes at the exit, bringing down stone and tearing away at the exit itself. In this melee of smashing rock you begin to see what it really is. The beast is a Druhl, a magical construct formed as a Dragon, but unlike anything you have ever heard of. In your mind you are sure that it is not alive, the thing is an agglomeration of stone and ancient skeleton somehow held together by a dark aura that binds its parts, keeping it whole.
As you watch the Druhl tears at the passageway, relentlessly forcing its way towards you. In the face of such a beast even the bravest can falter. Without further thought you turn on your heal and run but the passage provides no sure escape. Some twenty metres further along you come to another chamber, a wide circular cavern from which there are no other ways out except for a small hole in the floor at its centre. Apart from the hole you have found your way to a dead end.
Turning back to the passage you can see the creature forcing a path through the stone, its spectral arms smashing through the rock in its frantic efforts to reach you. Within a matter of a few minutes it will be upon you.

If you can see no alternative but to stand and fight turn to section 546. If you would rather take your chances and jump into the central hole turn to section 573.


This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
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