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Windhammer, Copyright Wayne Densley 2008 All Rights Reserved



6

In the half-light of the passageway you follow its reach further into the mountain. Although you have found Morgen's Spear you come to a point where you begin to consider if there is any purpose to going further. In the close confines of the corridor there seems little to be gained, the way ahead appears to go nowhere and for a moment you pause, thinking carefully on whether you should turn around and go back. In the quiet you turn, then hear something that sounds like snoring. It is deep and muffled but definitely coming from somewhere ahead. Quickly you move forward and find some thirty metres further along another turn in the passage, this time to the east.
What confronts you as you make the corner however, is surprising to say the least. The back of a large tapestry hangs over what should be the exit from the passage. From the way it is hanging it appears that it has been nailed crudely to the wall to cover the hole. A now clear snoring sound emanates from the room beyond and the smell of rancid meat is almost overpowering. Carefully pulling a small part of the tapestry aside a few finger widths you survey the room. It is well lit even though it is difficult to see exactly where the light is coming from. One look tells you that the room is furnished as a soldier's personal quarters. A bed lies in one corner, a set of drawers in the other. There is a heavy weapon and armour rack near the door, and a large wooden chest that appears to provide a double service as a table as well. An encrusted bowl of something like green mud rests upon it, next to a half-eaten loaf of stale bread.
On the bed, in a deep sleep, is the largest Hresh Warrior you have ever seen. Carefully you pull the tapestry together and decide what you should do next.

Will you return down the passage to the Armoury? If you consider this the best course turn to section 147. If you would rather try to sneak through the Hresh's quarters without waking him, turn to section 181. If however, you would rather kill the Hresh while he is asleep and search his room, turn to section 72.


This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
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