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Windhammer, Copyright Wayne Densley 2008 All Rights Reserved



78

The fight with the Mutan lasts far longer than you would like. The creature is thin and tall, grey-skinned like all of its kind and a worthy opponent that takes considerable skill and effort to dispatch. In the end however, it lies motionless on the stone floor of the study, its fetid lifeblood draining freely into the cracks that run the length of the room. A quick search of the papers on the Mutan's desk reveals nothing that will be useful to your quest, and the room itself is bare except for a number of boxes containing yellowed parchments and old scrolls. With the heat building ever more oppressive you turn your attention to the Mutan's wondrous talking device. The strange box is small but made of a thick metal that proves far too heavy to move easily. You decide to leave it behind and possibly collect it later; whenever that may be.
With nothing of use to be found you leave the room behind and resume your journey down the south passage.

Turn to section 204.


This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
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