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Windhammer, Copyright Wayne Densley 2001 - 2008 All Rights Reserved



151

The smell of the Mutan's blood is fetid beyond belief, its action as corrosive as any acid you have encountered. In the gloom you see your weapon smoking, its metal sheen disappearing beneath the smouldering liquid's relentless attack. In fear of it doing damage you quickly attempt to remove the blood but it proves a stubborn adversary. It is a thick, clinging mess and in desperation you tear off a piece of the Mutan's tunic, trying to wipe it away but succeeding only in spreading it further along the blade. It is not until you sluice the metal with some of your drinking water that the corrosive fluid falls away. Luckily the damage has been minimal, the edge of your weapon still keen. After making sure none of the liquid remains you stand at the corner and decide your next move.

Will you try the door of the first room. If so, turn to section 247. If you wish to continue down the passage to the second doorway you should turn to section 229.


This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved
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