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Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved



179

After only a few moments of lethal combat the Morg warrior and the Jotun lay motionless on the cold stone. In the gloom you catch your breath, the exertion of the fight a blanket of fatigue that masks the pain inflicted upon you. The Hordim did not go down easily, and you have suffered a number of minor injuries that will require tending before you can continue. After checking that the door is locked, you settle down against the northern wall and consider your situation. You have no doubt that enough noise has been made to alert any nearby Hordim to the battle, and possibly to your presence here. The rock is thick however, and there may be a chance the combat went unnoticed. Placing your ear against the door you hear nothing outside, but this is not surprising, the door must be at least as thick as your outstretched hand. After the battle you have just fought you decide to take the opportunity to rest for a while.
The room is dimly lit, but you can see it has been roughly cut from the rock and appears to be a recent addition to the fortress. There is no furniture here save for the upturned crate which supports the dead creatures' lamp. A quick search of the bodies of the Morg and Jotun provide only a few useful articles. From the clothing of the Jotun you find 2 silver coins and what looks like a small digging implement similar to a spade. The Morg has a variety of weapons, all of which are useless to you, and a suit of leather armour that is too small. On the floor next to the body of the Morg you find something of greater interest however. It is a short length of aged wood, carved with columns of worn lettering, and bound at one end by a tight clasp of woven red-dyed hair. In the shadows you look at it more closely and see small animal skulls fused into its wood, forming an unnatural circle of bone at its opposite end. It is an unusual but strangely familiar object.

If you wish to take any of these items record them on your status sheet. If you decide to take the strange length of wood and you possess the skill of Lorecraft, turn to section 426. If you decide to take the wood but do not possess this skill, turn to section 452. If you choose to leave the thing behind and continue with your quest turn to section 439.


This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved
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