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Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved



426

Carefully you handle the carved wood for you know what it is. This is a Healing Stick, an object of Hordim-devised EarthMagic that will prove very useful to your quest. Although you have only heard of these talismans you know how they are used, and although it is old and worn you can feel some power remaining within it. In the right circumstances this stick will save your life.

(An Oera'dim Healing Stick can return all lost endurance to any creature who is aware of its power. This one is however, very old and almost depleted. It may be used only once, but will restore all lost endurance points to your character. At a time in your quest when you need its healing power most, it may be activated by laying its skull covered end across any open wound. The Healing Stick will bring your character back to full health and remove any strength or agility reductions you may have had from previous injury. The only restriction to its use is that it cannot be activated during combat.)

Quickly you place the stick in your pack and consider your next move. It seems prudent to take the time to care for your wounds, and the confines of this room appear as good a place as any to do so. Taking the Jotun's weapon you jam it into the door-frame, rendering it impossible to open from the other side, then attempt to drag the bodies of the Hordim into the corner. The Morg is easy, but the Jotun is a creature of enormous size, and he proves too much even for a Dwarvendim such as yourself. Instead you roll the Jotun out of the centre of the room, and settle yourself to tend the injuries you sustained in the fight. Luckily you have come out of the combat with less damage than you thought, and once satisfied that you have done all you can to salve your bruises and cuts you rummage through your pack for some food.
(If you have food add 6 endurance points to your endurance level before you continue. If you have neither food nor Nahla Bread you can cut a few strips of raw meat from the Sempaca carcass and eat that instead. It is not as palatable but will restore 4 points to your endurance. )
After eating and then resting for a short time you feel your strength beginning to return. Now better able to go on, you rise to your feet, place your supplies into your backpack and quietly open the door. The Hall appears deserted.

If you haven't already done so will you;
Try the first door in the western wall? If so turn to section 173.
Try the second door in the western wall? If so turn to section 77.
Try the small open room at the end of the Kings Hall? If so turn to section 199.


This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved
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