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Windhammer, Copyright Wayne Densley 2008 All Rights Reserved



27

Peering carefully out of the stairway, you see that the steps have terminated before a small alcove which itself opens into a large hall, the largest that you have encountered so far in Stoneholme. You call it a hall but it is more like a cavern, a huge natural space roughly rectangular in shape, with high curving walls that meet to form a massive stone vault overhead. Ornate statues carved in the likeness of Dwarvendim warriors support the walls on all sides. To your surprise the floor is highly polished and cleared of all debris. You estimate it must be a good 200 metres long and at least 100 metres wide. From your knowledge of Stoneholme you are sure that this is what was known in Morgen's time as the Great Hall, and it looks like it is now used as both a meeting place and a training ground by the Hordim.
Your entry point to the Great Hall is on its western side. In the low light you can see one door in the northern wall plus an alcove set deep into the rock on that side. In the southern wall are two doors and in the distance you can see one further door cut into the eastern wall. The entire hall is illuminated by the same dim yellowish glow that you have encountered previously.

Turn to section 55.


This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
Windhammer, Copyright Wayne Densley 2008 All Rights Reserved
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