:: CHRONICLES HOMEPAGE :: CONTENTS PAGE :: INSTRUCTIONS :: INHABITANTS :: QUICK FIND PAGE :: PLAYER SHEETS :: MAP OF NORTHERN KALBOREA :: EMAIL ::
Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved



456

Immediately you feel the presence of someone else in the hall but it is more than just a simple sensation. The Town Hall is a broken ruin, without roof or most of its walls, but there is a deep veil of malice here that grows all the stronger with the approach of the storm. Carefully you survey the remains of the hall and see marked upon the walls and stonework the signs of a great battle. You have heard that when the town fell to the Hordim they had to clear every building and every cellar at great cost to their own number. The residents of Kal Murda fought to the end and the testament to that struggle still remained etched upon the stone of the village. As you stand in the hall you know that this village is different from any other you have travelled through. Somehow after two centuries the desperation and violence of that day still finds a place here, and even your horse feels the echoes of those last hours keenly.
Quietly you try and calm Pallenten as you search out the dark corners of the hall for any sign of danger. Malice and fear lay as a heavy cloak upon the ruin and then a furtive but definite movement catches the corner of your eye in the broken stone ahead. Slowly you draw your sword and back up towards the entrance hall. You can see nothing but the feeling of being watched grows all the stronger. Loudly you call out into the ruins and wait for a response. It does not come, but an uncomfortable burning sensation upon your chest turns your attention quickly to your own clothing.
In the pocket of your shirt the small piece of stonewood smokes in its thin paper wrapping. Quickly you pull it from your pocket and lay open its binding. In the gloom of the approaching storm the small piece of white stone flickers with an aura of blue light, projecting indistinct shadows across the hall. In this place something is causing it to come to life.

If you possess the skill of Lorecraft turn to section 444. If you do not possess this skill turn to section 487.


This book, and its associated books and other documents in the Chronicles of Arborell series are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Windhammer is best viewed at 1024 x 768 resolution. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
Windhammer, Copyright Wayne Densley 2001 - 2007 All Rights Reserved
:: CHRONICLES HOMEPAGE :: CONTENTS PAGE :: README :: BOOK TWO - EARTH AND STONE :: THE ATHER'LORELL :: QUICK FIND PAGE :: EMAIL ::