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A fantastic kickstarter gamebook project from Marc Wilson

A Murder of Crows - Now Available to play online - Updated with new content 6th April 2011

Star Breed - A revolutionary sci-fi action gamebook for the ipod and iphone

Gamebook Companion - An app for all Fighting Fantasy fans

Torchlight Gamebooks

St.George - The forging of a legend - First gamebook app in the Gamebook Experience series by Epnuke Studios.  Now available for Android devices and soon for iOS and Windows Phone.

2013 WINDHAMMER PRIZE FOR SHORT GAMEBOOK FICTION

Arborell is pleased to announce the release of guide- lines for the 2014 WPfSGF. This competition is open to all gamebook writers and requires no entry fee or other costs.

All prospective participants in this year's competition should be aware that there have been changes to the competition rules, the main changes relating to an increase in the maximum word count to 25,000 words, and clarification of how illustrations may be included in entries.

For this year the prize pool remains the same and includes publica- tion of First Prize and Merit Award winners, cash prizes and certificates memorialising all winning entries.

May Glory and Renown follow all who enter.

Windhammer
Prize Homepage


2013 Winners
and Competition Guidelines


2012 Winners
and Competition Guidelines


2011 Winners
and Competition Guidelines


2010 Winners
and Competition Guidelines


2009 Winners
and Competition Guidelines


2008 Winners
and Competition Guidelines


Gamebook
Archive



CHRONICLES ACCESS PAGE

If you are using a screen reader to access the chronicles a text version of this home page and all important links within the series can be found here.

Enter Here


CHRONICLES ONLINE PORTAL

Here is everything in Arborell that can be accessed online, ready to play and available free of charge.

Enter Here


AUTHOR'S
DEVELOPMENT
BLOG

The Author's blog is a journal that outlines the design process behind the writing of the Chronicles of Arborell. If you are interested in how the author's initial concepts and ideas are turned into the books that populate this series then this is a good starting point. To find out more you need only click on the link below.

Read More


BLOOD AND
IRON

Here can be found the tale of Mallen and Tomas Cael, Men of Kalborea and metalsmiths by trade. Their story begins in the Year of Settlement 517, some four hundred years before the destruction of the great Dragon Windhammer. For the Brothers Cael life is untroubled, the violence of the Horde only a distant memory for the residents of their coastal home of Callenfrey. In one night of destruction however, their quiet existence is torn from them and they are thrown into the quest that is the centre of this epic tale. It will be their fate to travel deep into the Lands of Perdition and on that journey discover the hidden magic of Arborell.

All episodes of this story can be found below. It is my hope that you will enjoy the journey...

Read Online

PDF Edition


QUEST FOR THE
ORNCRYST

In January of 2007 the Chronicles of Arborell released the first in a new series of card-based gamebook adventures entitled Quest for the Orncryst. This unique adventure has proven itself in the intervening years to be one of the most popular titles in the Chronicles' catalogue and has now been made available in a new updated edition. With an updated Player's Manual that includes an improved rule-set and a wide-ranging review of the game's section references this edition brings Quest for the Orncryst up to date with all other gamebook titles in this series, and in doing so takes advantage of a number of important rule enhancements.

Quest for the Orncryst is a card-based gamebook system unique to the Chronicles of Arborell that delivers a totally random gamebook experience. Based on the Torchlight adventure system this game allows a player to meet a range of quest objectives whilst experiencing a different set of encounters and dungeon setups with each attempt. This one of a kind gamebook system comes with a 100+ page manual, a set of 77 game cards and a range of additional materials and documents. If you have ever wanted to play a truly unique gamebook the Quest for the Orncryst is now available for free download both in its card format and as a purely text-based adventure.

More Info



CRUMBLY HEAD GAMES
Writing a Gamebook? Turn to the Gamebook Authoring Tool


Written and illustrated by Wayne Densley. Copyright Wayne Densley 2014. Last Updated 10 April 2014
For best display of this website please use Compatibility View on your web browser

"Welcome Traveller. By a stroke of good fortune you have found your way to the realms
of Arborell and the one true home of the Dragon Windhammer. Within these pages can
be found everything needed to begin your exploration of these lands, and what follows
here will make those travels easier. It is my hope that you will enjoy the journey."


:For a text version of this homepage click here:

Windhammer
Earth and Stone
The Jotun War
Blood and Iron
The Chronicles Companion Series
The Atlas of Arborell
Downloads

Gamebook Links
Sample Text

Finding Your Way Flowchart
A Timeline of Arborell
New Releases
News from the Scribe
A Glossary of Arborell

Click here to join the Chronicles of Arborell yahoo group
Arborell.com is pleased to announce the release of guidelines for the 2014 Windhammer Prize for Short Gamebook Fiction. This competition is open to all gamebook writers and requires no entry fee or other costs. All prospective participants in this year's competition should be aware that there have been changes to the competition rules, the main changes relating to an increase in the maximum word count to 25,000 words, and clarification of how illustrations may be included in entries. For this year the prize pool remains the same and includes publication of First Prize and Merit Award winners, cash prizes and certificates memorialising all winning entries. May Glory and Renown follow all who enter.

An Introduction for New Travellers

Within these pages can be found a gamebook adventure series that spans the history of a world that has never known peace, where intractable enemies stand against each other in the face of centuries of conflict and mistrust. This is a story of feuding nations, of creatures that have no concept of mercy and of Men that have nowhere left to go. In this land the future of all nations hang in the balance, and whether any survive depends on the courage and determination of only one person. In the world of Arborell that person is you.
But do not think that what can be found here is a simple story, spread out before the reader and followed as one might a narrow trail. Here is a tale where it is the reader who chooses their own way, and where success or failure is determined by those choices. In this world your fate is yours to make alone.

The Chronicles of Arborell is a gamebook series like no other, a wide-ranging interactive fantasy that will ultimately include more than 60 titles. When complete this series will encompass :
  • 14 gamebooks,
  • a series of full-length novels and novellas,
  • supplementary documentation including fighting systems, almanacs, atlases and role-playing sourcebooks,
  • the Torchlight card-based role-playing system,
  • an extensive catalogue of two-page microgamebooks,
  • a number of fully functional fantasy languages,
  • a large collection of mythologies and other historical documents,
  • and a set of table-top strategy wargames.
All stand alone as individual titles, but come together as one to take the reader on an epic journey through the long history of Arborell. At this time more than thirty of these titles are available, with the remainder to be completed in the coming years. How these different books and documents fit together can be found within the "Finding your way" flowchart and its associated Series Synopsis. The following information will provide some insight into the nature of the Chronicles for new Travellers.


The Core Gamebooks

All of the titles in this series are founded upon three core gamebooks. These three books, Windhammer, Earth and Stone, and The Jotun War chronicle the adventures of Halokim Vesh, a Dwarvendim thief, as he is used by the Powers of his world to save the Four Nations of Men from destruction. Against the dangers of the Dragon Windhammer, the malevolence of the Shadowch, or the sinister machinations of the Clavern'sigh, Halokim must draw from his own courage, and the hidden magic of his world, to bring unity between Man and Oera'dim. Only with this accomplished can all rally against a far greater danger, one that none can withstand alone.

These core gamebooks are the foundation of the Chronicles and it is around them that the world of Arborell is built. A range of associated novels and gamebooks give insight into the main characters and events that have shaped the world that you must travel through, and in the mythologies and histories of the Oera'dim and the Nations of Men can be found the reasons for the malice and distrust that has triggered the many wars endured by all. There is much that can be discovered here, you need only begin your journey.



The Chronicles Companion Series

The Chronicles Companion Series is a range of associated novellas that tell the stories of characters and events that have shaped the world within which you must travel. In the course of your adventures you will meet many characters and be told of great events that have changed the histories of the Four Nations and of the Kraals of the Oera'dim. The Companion Series tells these stories from the perspective of the characters themselves, and gives the reader the opportunity to delve as deeply as they may wish into the background of each gamebook adventure.


Greywood Publishing.


The Complete Blood and Iron

The Blood and Iron novel takes the reader back into the history of Arborell and unlocks the secrets and lore of its ancient inhabitants. You will be an eyewitness to the journeys of Mallen and Tomas Cael as they travel deep into the wastelands of the Hordim, ultimately to discover the true nature of their mortal enemies. This is a tale of adventure and discovery, based on the popular web serial but now complete and available online and in an ebook format.


Song of the Dromannion

The Song of the Dromannion is the story of the first settlers in Arborell, written from the perspective of a refugee of the Old World named Emmers Nahr. Here is the only remaining record of the Last Fleet of the Free Nations. Within its pages can be found the journal of a great voyage, and the tribulations of a people fleeing a malevolent Enemy. This story uncovers the origins of the Four Nations, and in doing so hints at the strength of those that have found their way safely to the new world of Arborell. This journal is now complete and can be read online, or obtained as an HTML download and in a new illustrated 2013 PDF edition.


Jotun of the West gamebooks

The Jotun of the West interactive series is a new selection of gamebook adventures that introduce to readers the character of Tansen'Delving, a Jotun of the Delving Kraal and an important part of the second core gamebook in the Chronicles of Arborell series - Earth and Stone. Through the four gamebooks planned for this associated mini-series the reader will follow the quests of Tansen as he rises from committed enemy of the Four Nations to Halokim Vesh's ally in his quest to defeat the Shadowch. These stories take the reader to the lands of the Jotun of the West, and deep into the culture of the Jotun themselves. All information regarding this series can be found at the Jotun of the West webpage.




Torchlight Adventures - Quest for the Orncryst

Quest for the Orncryst is the first in a series of role-playing adventures designed using the Torchlight game system. As the first ever card-based gamebook adventure it consists of three main elements; a character generation and combat system drawn from the traditions of gamebooks and interactive fiction; a card-based map creation mode that allows for the generation of unique role-playing settings; and a manual-based set of 200 section references that provide all the information needed to conduct your adventure.

Unlike other gamebook adventures, the Torchlight system allows for an unlimited number of variations to the way the game may be played. No two games will be the same, and each will have their own hardships and challenges to overcome. Quest for the Orncryst includes the new Windhammer character generation rules and combat system, now the standard rule system for all interactive gamebooks in this series.


Torchlight Text Edition

As an expansion of the Torchlight series a Text Edition has been produced for all players who cannot take full advantage of the card-based system that stands at the foundation of this game. The text edition provides all the same functionality whilst providing an unlimited number of dungeon variations, creature encounters, search and trap scenarios, and room environment modifiers. This is a full-featured role-playing setting that includes printable character, combat and mapping sheets and as with the card version is free to download from the Chronicles download page. Quest for the Orncryst can also be played online and can be found here. It is envisaged that all further games produced in this series will have both a card and text version available. An audio tutorial will also be released shortly as a guide to visually impaired players who want to get the most from this new gamebook adventure.


Torchlight Companion - Well of Shadows

The Well of Shadows is a companion gamebook to the Torchlight Adventure Series and is a prequel to the popular Quest for the Orncryst gamebook described above. This interactive PDF adventure tells the story of how the Deep Guild of Das Vallendor found the location of the Orncryst of the Trell'sara and of the mission that uncovered its whereabouts. Well of Shadows is now available as a free PDF download, in HTML format and also to play online.


The Micro-gamebook Collection

An exciting addition to the Chronicles of Arborell can be found in a new series of micro-gamebooks now available for download. Currently ten titles are available and each focuses on a specific event in the long history of Arborell. All are no longer than two pages but each is a stand-alone gamebook adventure on a micro scale. Presented as PDF documents for easy printing these gamebooks cover a wide range of events and characters and allow a reader to explore aspects of this world that might not otherwise be covered in the larger gamebook series. These gamebooks can be found both as individual titles and in a compilation omnibus edition at the Chronicles download page and are free to all who want to experience a different side to the world of Arborell.



Roleplayers Chronicle - The latest news in tabletop role-playing



Finding your way

At this point it can be seen that the Chronicles of Arborell is a story made of many parts. To help readers navigate the different series and supplementary documents a flowchart has been produced to show how each of the books encompassed by the Chronicles are connected. Because of the number of books that are to be produced it has been designed as a guide for readers on titles available, titles currently under development, and titles planned for the future. A more detailed description of each title represented in the flowchart can be found at the series synopsis page. If you have any questions regarding this chart please do not hesitate to contact me through my email address.


A note for Visually Impaired readers

Over time I have been attempting to improve access to the Chronicles for readers who use screen reading software. This has meant that there are now text versions of some maps, timelines and the "finding your way" flowchart. With most of the website I am attempting to have alt-text available for all graphics that have any type of text content. If the alt-text of a graphic is available you need only move to the graphic to have the text content displayed. This home page itself is provided in a wholly text format here and as I continue this endeavour I would be interested in any ideas readers may have to improve access to all the Chronicles.

The Northern Reaches of Arborell - Year of Settlement 947
Full size versions of these maps can be found at the Atlas of Arborell or by clicking below
- The Western Ranges of Arborell -
- The Northern Frontier -
- The East Coast of Kalborea -


What are Gamebooks?

A gamebook is a work of interactive fiction that allows the reader to make choices about the path they wish to take within a story. Unlike most novels there are many ways in which the story can be completed, and many different circumstances that can be experienced along the way. It is essentially up to the reader to make a success of the adventure they undertake. To read such gamebooks the same way as you would a normal novel will make little sense. The nature of adventure gamebooks is such that you must jump from section to section depending on the choices you make, the traps or creatures that confront you, and what you have experienced previously in your journey.

To successfully complete one of these books usually takes a number of attempts. An adventure gamebook requires the reader to be mindful of what they find during their quest and where they have trod before.

To complete these books and get the most from them take heed of the following:
  • Read the rules thoroughly.
  • Complete the character sheet before you start and maintain a record of what you find along the way.
  • Read all the introductory information, it will give you considerable information about the land you are about to journey through and provide hints as to what you may encounter.
  • Consider carefully all the options given.
  • Enjoy your quest, you may not make it the first time but you can be assured that there is more than one way to complete it.
If you have never read a gamebook before then the ability to travel different paths and to encounter new situations on your journey can be a very novel experience indeed. For those of us who enjoy gamebooks a story is almost never read only once. There are simply too many things to do and too much to explore. The books that make up this series have been designed with this outcome in mind. A reader may read and re-read the story, finding a different way each time, and in doing so explore a larger world than may at first be apparent.


Chooseomatic Books - Zombocalypse Now


Where to Begin

The stories that constitute the Chronicles of Arborell span a wide range of time and settings, each documenting a small part of a much larger tale that encompasses both the history and mythology of the world of Arborell. Where you begin to take your journey is a choice left to yourself as the reader. I would say however, that a good place to start is with the first core gamebook, Windhammer. Within this adventure can be found the foundations of an understanding of this world and serves well as a point from which a reader can then spread outwards to encounter the other characters and events that make the quests of Halokim Vesh so important. Much of the Chronicles has been completed, but much remains yet to be uncovered. Both the finding your way flowchart, and the series synopsis page can provide additional information that will help you on your chosen path.


Download Quick Links

To get started on your journey here can be found quick links to all the main titles currently available in the Chronicles of Arborell series. Please note that some titles have supplementary downloads and other important title information that can be accessed from the Chronicle's download page.

Windhammer Core Gamebook (PDF) Download
Windhammer Enhanced Combat System Download
Shards of Moonlight Gamebook (HTML) Download
Shards of Moonlight Gamebook (PDF) Download
A Murder of Crows Gamebook Online Only
Torchlight - Quest for the Orncryst Download
Torchlight Text Editions - Quest for the Orncryst Download
Torchlight Companion - Well of Shadows (PDF) Download
Torchlight Companion - Well of Shadows (HTML) Download
The Watchtower (Micro-gamebook PDF) Download
Assault on Nem'haleen (Micro-gamebook PDF) Download
Alwen's Run (Micro-gamebook PDF) Download
The Ghosts of Allan'duril (Micro-gamebook PDF) Download
The Gaelwch (Micro-gamebook PDF) Download
The Secret of Clavette's Keep (Micro-gamebook PDF) Download
Aggeron's Hammer (Micro-gamebook PDF) Download
A Slave's Vengeance - Act One (Micro-gamebook PDF) Download
A Slave's Vengeance - Act Two (Micro-gamebook PDF) Download
The Capture of Vallen'diil (Micro-gamebook PDF) Download
The Dark Water Omnibus (Compilation PDF) Download
The Complete Blood and Iron (HTML) Download
The Complete Blood and Iron (PDF) Download
Song of the Dromannion (HTML) Download
Song of the Dromannion 2013 Edition (PDF) Download
Shards of Moonlight Pbem Download
The Inquisitor's Lament Download
First Book of Haer'al Download
First Book of Haer'al (RTF) Download
The Book of Scars Download
The Atlas of Arborell Download
The Atlas of Arborell Mapset 1 Download
The Sorrows of Gedhru and Aume Download
The Hammer and the Darkness Download
Hamulkuk and the Moon Dragons Download
The Tale of Ghered Who Found Purpose Download
Mythology of the Oera'dim Download
The Lexicon of Arborell Download
Warriors of the March (Wargame) Download


Comments

One of the most enjoyable aspects of producing this series is the excellent comments (both constructive and critical) that I receive from readers all over the world. The great strength of being an independent author is the ease with which a book can be altered and improved, and the feedback given by readers has been invaluable in enhancing the quality of these books. If you find anything about the series that requires comment (again both constructive or critical) please do not hesitate to do so. Comments can be sent using the email address given below or by visiting the official Chronicles of Arborell yahoo group or our new Facebook group. Every email is read and all comments or suggestions are considered in the ongoing development of this interactive fantasy series.



Want to know more about gamebooks? Here are some excellent blogs worth visiting.

Lloyd of Gamebooks

An excellent blog written by Stuart Lloyd and updated on a regular basis. Covers topics from gamebook writing to reviews and information on other gamebook series. Even covers the Windhammer Prize and general info regarding the Chronicles of Arborell. A great read and one well recommended.

Lone Tiger Gamebooks

This is a newly created blog that will be covering gamebooks and gamebook series that include amateur gamebooks and other titles not usually reviewed in the wider media. Written by Stuart Lloyd and Andrew Wright, both Windhammer Prize award winners, this blog covers gamebooks as I like them and is certainly recommended.




MyStarship.com Banner Exchange
This site, and associated books and other documents are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Unless otherwise stated all books in this series should be viewed at a 1024 x 768 resolution or higher. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at toll@arborell.com
An Assassin in Orlandes - First in the Gamebook Adventure series for the iphone and ipod touch.

Siege of the Necromancer - Second in the Gamebook Adventure series for the iphone and ipod touch.

Slaves of Rema - Third in the Gamebook Adventure series for the iphone and ipod touch.

Revenant Rising - Fourth in the Gamebook Adventure series for the iphone and ipod touch.

TOP FIVE DOWNLOADS
THIS MONTH

WINDHAMMER PDF EDITION

THE DARKWATER OMNIBUS

MYTHOLOGY OF THE OERA'DIM

BLOOD AND IRON

SONG OF THE DROMANNION


THIS MONTH'S FEATURED RELEASE

THE
DARK WATER
OMNIBUS

The Dark Water Omnibus is a compilation of ten micro-gamebook adventures from the Chronicles of Arborell. Each is a two-page fantasy adventure that requires no more than a pen and two six-sided dice to play. For more info on the titles found in this edition click on the link given below.

More Info


WELL OF
SHADOWS

On the western borders of Kalborea the temple-dome of Allas'nerig hides a great secret, one the Deep Guild has been searching for more than 14 years to uncover. Within its dark recesses can be found the legendary Well of Shadows and the answer to one of the greatest of Arborell's mysteries. You are one of the Brethren and it is your mission to find the Well, but the true cost of the knowledge it can give may be more than any man is willing to pay.

Arborell.com is proud to announce the release of a new gamebook title in PDF format. The Well of Shadows is a companion title to the Torchlight Adventure Series and is a prequel to the popular Quest for the Orncryst gamebook. This interactive PDF adventure tells the story of how the Deep Guild of Das Vallendor found the location of the Orncryst of the Trell'sara and of the mission that uncovered its whereabouts.

Well of Shadows is now available in PDF format; as a HTML zip file and available to play online. To obtain a copy of this book or for more info on these new title formats click on the links given below.

PDF Edition

HTML Edition

Play Online

More Info



WINDHAMMER
PDF
EDITION

For some time the first core gamebook in the Chronicles of Arborell has been available both as an online title and as a html-based download file. As a part of an ongoing commitment to provide all titles in this series in the PDF format Arborell.com is pleased to announce the release of a new PDF edition of this popular gamebook title; complete with updated graphics, 600 sections, more than 400 A4-sized pages and a further 200 pages of supplementary documents and information. At over 600 pages this is one of the largest gamebook titles available in the genre and as with all the books in this series is free to download. For a copy just click on the link below.

Download


WARRIORS
OF THE MARCH
WARGAME

Arborell.com is proud to announce the release of Warriors of the March, a large-scale wargaming system set in the lands of Arborell at the time of the Sixth Horde War. This new war-gaming rule-set and tile system is available free to download and includes everything required to recreate the Grand Army of the Four Nations and the Armies of the Oera'dim.

Warriors of the March requires two download files; a Commanders Guide and a Basic Tile Set that deliver all the materials required to play the game. Both of these files can be found at the link given below.

More Info


SERIES SYNOPSIS

This page covers every available title and all coming titles that constitute the Chronicles of Arborell. Includes title descriptions, timeline dates and availability.

More info...


JOTUN OF THE WEST

The Jotun of the West series is a selection of gamebook adventures that introduce readers to the character of Tansen'Delving, a Jotun of Kraal Delving and a major character in the second core gamebook in the Chronicles of Arborell series - Earth and Stone.

Through the five books planned for this associated series the reader follows the quests of Tansen as he evolves from an enemy of the Four Nations to Halokim Vesh's ally in his quest to kill the Shadowch, a creature of malice and wrath that wishes the death of all living things. These stories take the reader to the lands of the Jotun of the West, and deep into the culture of the Jotun themselves.

More info...


CHRONICLES COMPANION SERIES

The Chronicles Companion Series is an exciting new addition to the Chronicles of Arborell gamebook adventures. Behind the scenes of great events, and in the progress of epic quests, you will find characters and circumstances that shape their cause and their outcome. In your journeys through Arborell you will meet many characters, for both good and ill, and hear of battles and lost secrets that have made the world the way it is. The Companion Series tells these stories. Some of these tales begin in the forgotten recesses of history, whilst others occur as you journey upon your quest, but all are important to what happens to you as you travel the wilds of Arborell.

More info...


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