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Welcome to the Chronicles of Arborell

 

Welcome Traveller. By a stroke of good fortune you have found your way to the realms of Arborell and the one true home of the Dragon Windhammer. Within these pages can be found everything needed to begin your exploration of these lands, and what follows here will make those travels easier. If you are new to this interactive gamebook series I invite you to read the introduction given in the link below. It is my hope that you will enjoy the journey...

 
Introduction to the Chronicles of Arborell
 
 
 
Latest News from the Scribe
Last Updated 13 July 2014
 
 

Legends of the Deep Guild Now Available

The Chronicles of Arborell is proud to announce the release of five new micro-gamebook adventures for 2014. These five PDF adventures; Finding Dannam Tull, The Druhlstone, The Callas'Elanna, Grievous and Old Bones and Moonlight are available also in a single compilation PDF edition entitled Legends of the Deep Guild.

Based on legends recorded by the Deep Guild of Das Vallendor these micro-gamebooks chronicle the greatest missions of the Brethren who delve the deep ruins of Arborell. What makes these micro-gamebooks different from previous releases is the use of a standard rule set. Designed as a two page download for easy printing the rule set applies to each of these adventures.

All are free to download as PDF documents from the Chronicles of Arborell and require only a pen and two dice to play.

 
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Chronicles of Arborell Website Update

The Chronicles of Arborell website is currently being updated to this new presentation format. Due to the size of the website (over 1200 individual pages) this conversion process will take some time, and it has been decided to implement these changes in a series of stages. Until such time as the Chronicles have been completely updated readers will find both new and old formats intermingled within the pages of Arborell.com. It is expected that the entire site should be complete by the end of 2014.

 
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Guidelines Released for the 2014 Windhammer Prize

Arborell.com is pleased to announce the release of competition guidelines for the 2014 Windhammer Prize for Short Gamebook Fiction. Now in its seventh year this contest is proudly sponsored by the Chronicles of Arborell and continues as a means to promote the gamebook genre, and to provide exposure within a competitive environment for aspiring gamebook authors. In particular this prize values creative and original works of gamebook fiction. The challenge given to those who wish to participate is to develop a full gamebook experience whilst meeting stringent requirements regarding length and original content. This competition is open to all gamebook writers and requires no entry fee or other costs.

All prospective participants in this year's competition should be aware that there have been some changes to the competition timetable and guidelines, the main changes relating to an increase in the maximum word count to 25,000 words, and clarification of how illustrations may be included in competition entries. The prize pool remains the same for this year and includes commercial publication of First Prize and Merit Award winners, cash prizes and certificates memorialising all winning entries.

May Glory and Renown follow all who enter.

 
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A Review of 2013

2013 has come and gone and it is time again to recount all that has been achieved within those busy twelve months. For the Chronicles it has been a very productive year, the ongoing development of the series progressing well and the growth of the Windhammer Prize a measure of how gamebooks are once again coming into their own in both digital and paper mediums. What follows is a listing of all new releases published during the year. Each has been given a direct link for readers who may have missed them.

The first title released for 2013 was an updated and revised version of the Song of the Dromannion historical journal. This PDF edition was produced with new illustrations, revised text and an improved format.

With the release of five new micro-gamebook adventures in 2012 it seemed only consistent to produce another five titles for 2013. These titles; The Secret of Clavette's Keep, Aggeron's Hammer, A Slave's Vengeance Act One and Act Two, and the Capture of Vallen'diil have all become part of what will be a much larger collection of these popular micro-gamebook adventures.

As a follow on to the release of the previous micro-gamebooks the Dark Water Omnibus was published mid year to provide a convenient method for downloading all of these short adventures. Including all ten current micro-gamebooks the Omnibus has proven one of the most popular downloads of 2013.

As a part of the ongoing growth of the mythologies of Arborell a new title - The Tale Of Ghered Who Found Purpose - was introduced into the legends of the Oera'dim. This tale of Ghered, the Architect of the Great Insurrection follows his journey as he finds meaning in his life and a greater purpose for all the Oera'dim.

With the release of the tale of Ghered there came a need to update the Mythologies of the Oera'dim collection. A new Third Edition was published and included an improved format and the inclusion of the Tale of Ghered Who Found Purpose.

The final release for 2013 was an adaption of the Watchtower micro-gamebook in a text format. This new gamebook was produced for readers who might not be able to take advantage of the map-based mechanism inherent in the original micro-gamebook and was made available for their enjoyment. More of the micro-gamebooks will be converted to this text format as time allows.

Last of course I must thank all the authors and readers who participated in the 2013 Windhammer Prize. This year's competition proved an enormous succes and I must again congratulate all those who took part. May Glory and Renown follow all who found success.

Regards
Wayne Densley

 
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Copyright (c) 2014 Wayne Densley. All rights reserved.