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A Murder of Crows - Now available online!

Star Breed - A revolutionary sci-fi action gamebook for the ipod and iphone


WINDHAMMER
PDF
EDITION

For some time the first core gamebook in the Chronicles of Arborell has been available both as an online title and as a html-based download file. As a part of an ongoing commitment to provide all titles in this series in the PDF format Arborell.com is pleased to announce the release of a new PDF edition of this popular gamebook title; complete with updated graphics, 600 sections, more than 400 A4-sized pages and a further 200 pages of supplementary documents and information. At over 600 pages this is one of the largest gamebook titles available in the genre and as with all the books in this series is free to download. For a copy just click on the link below.

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WARRIORS
OF THE MARCH
WARGAME

Arborell.com is proud to announce the release of Warriors of the March, a large-scale wargaming system set in the lands of Arborell at the time of the Sixth Horde War. This new war-gaming rule-set and tile system is available free to download and includes everything required to recreate the Grand Army of the Four Nations and the Armies of the Oera'dim.

Warriors of the March requires two download files; a Commanders Guide and a Basic Tile Set that deliver all the materials required to play the game. Both of these files can be found at the link given below.

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SERIES SYNOPSIS

This page covers every available title and all coming titles that constitute the Chronicles of Arborell. Includes title descriptions, timeline dates and availability.

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The Torchlight Adventure Game

Quest for the Orncryst



"Here can be found a tale of centuries past, of how the Orncryst of the Trell'sara
came into the possession of the Dwarvendim StoneKings. Do not think however,
that this is a legend of Champions or Heroes, or indeed one of great deeds or potent
magic. This is a story of one man alone, who braves the depths of a vast ruin to find
a priceless artifact. In the world of Arborell that man is you..."



The Chronicles of Arborell is proud to present the release of a new 2011 edition of its first Torchlight adventure game - Quest for the Orncryst. As the first ever card-based gamebook adventure this title has been updated with an improved rule-set and updated section references included in a new Players Manual. This unique gamebook system consists of three main elements; a character generation and combat system drawn from the traditions of gamebooks and interactive fiction; a card-based map creation mode that allows for the generation of unique role-playing settings; and a manual-based set of 200 section references that provide all the information needed to conduct your adventure.

Unlike other gamebook adventures, the Torchlight system allows for an unlimited number of variations to the way the game may be played. No two games will be the same, and each will have their own hardships and challenges to overcome. As an updated release this 2011 edition of Quest for the Orncryst includes a comprehensive set of character generation rules and is compatible with the Windhammer Enhanced Combat System. This new enhanced combat system is now an alternative to the standard combat system and is available for all gamebooks and other role-playing materials that can be found within the Chronicles of Arborell.


Game Components

A complete set of this first Torchlight Module - Quest for the Orncryst comprises the following elements:
  • A 109 page Players Manual in pdf format.
  • A set of 77 full-colour playing cards.
  • A Quick Reference sheet.
  • A Character sheet.
  • A Combat Record sheet.
  • A Card Draw Register, and
  • A card box for storing your playing cards whilst not in use.


Quest for the Orncryst assembled and ready for play

Quest and Free Play Mode

This game can be played in two distinct modes. The first is by following a set of purpose-built quest objectives that allow the player to act as a Dungeon Crawler of the Deep Guild, commissioned to obtain a most prized artifact of the Ancient World. The second is a Free Play Mode that allows the player the ability to create an unlimited number of unique adventures, each that can be conducted without the need for additional players or materials.

Both of these modes of play will allow you complete freedom of movement within the role-playing setting, and the opportunity to experience a wide range of encounters, environments and deadly obstacles. At every turn you will be faced with life-threatening choices and tests of your skills as a Brother of the Deep Guild. Whether you succeed, or die in the attempt, will be determined by a measure of luck, and the good judgement you will bring to the task. Without either one of these your character will not survive to tell the tale.


Object of the Game

It is the Year of Settlement 446, a time of peace in a world that has not seen war for more than a century. For you however, violence and death remain as constant companions, the world of your existence found far beneath Arborell's quiet surface, and far from the thoughts of your fellow citizens. You are a Dungeon Crawler, one of the Brethren of the Deep Guild, charged with the job of finding artifacts for those who seek them, but who do not dare go find them themselves. For you life is both dangerous and lucrative, and inevitably short.

Unlike your Brethren in the Guild, who will take on any commission that will turn a silver coin, you have spent your years in the single-minded pursuit of one artifact alone, the Orncryst of the Trell'sara. Known amongst the Guild as the Dragonclaw it is an axe of remarkable age, fashioned in a time before the arrival of Men in the world, by a race of Beings long since lost to history. It is said that the axe holds within its design a single Dragon talon. It is said it is the only weapon in the world capable of killing such a creature. For fifteen long years you have searched the dark places of the world, finding the clues that have led you to where you now stand, and now, finally, you believe you have found the hiding place of the Orncryst.

Before you spreads the vast ruined temple complex of Traebor. Ancient beyond the reckoning of Men, the ruins of Traebor hold the object of your long quest somewhere within its depths. It is your mission to enter this dark domain and find the Orncryst, so that it may be brought back into the light of day...


Downloading the game

If you wish to take a free copy of this game for yourself, Quest for the Orncryst may be downloaded using the links given below. If this is the first time you have downloaded this fantasy adventure a full download version is provided. If you have previously obtained a copy of Quest for the Orncryst and you now need only the updated 2011 edition manual a link is provided also.


For the Players Manual in pdf format click here

For the full download including manual and card sets click here



Torchlight Text Edition

As an expansion of the Torchlight series a Text Edition has been produced for all players who cannot take full advantage of the card-based system that stands at the foundation of this game. The text edition provides all the same functionality whilst providing an unlimited number of dungeon variations, creature encounters, search and trap scenarios, and room environment modifiers. This is a full-featured role-playing setting that includes printable character, combat and mapping sheets and as with the card version is free to download here or from the Chronicles download page. It is envisaged that all further games produced in this series will have both a card and text version available. An audio tutorial will also be released shortly as a guide to visually impaired players who want to get the most from this new gamebook adventure.


To download the Torchlight Text Edition - Quest for the Orncryst

To play this game online



Additional modules

Quest for the Orncryst is only the first of a number of additional Torchlight modules that are in development. Further download packs will include new adventures, including canyon and grassland settings; and a host of new creatures, tools and artifacts to be uncovered. Each adventure will seamlessly fold into the standard gamebook storylines, and provide new insights into the complex world of Arborell. I hope you enjoy the discoveries that may be found here.




This site, and associated books and other documents are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Unless otherwise stated all books in this series should be viewed at a 1024 x 768 resolution or higher. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
Fantasy Gamebooks, Novels, RPGs, Languages and much more

Adventure gamebooks coming soon to iphone and ipod touch


MYTHOLOGY
OF THE
OERA'DIM

The Mythology of the Oera'dim is a compilation edition of all myths and stories that relate to the Oera'dim of Arborell. Available in a pdf format, including the Book of Scars, it is presented with full colour covers and introduction and is free to download from the link given below.

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THE LEXICON
OF ARBORELL

Within the pages of the Lexicon of Arborell can be found a glossary of terms, places and character names that are unique to the books and supplementary documents of the Chronicles of Arborell. At this stage the glossary is a comprehensive listing of over 400 words and can be freely obtained from the link given below.

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SHARDS OF
MOONLIGHT
PDF EDITION

A new PDF version of one of our most popular gamebooks is now available. This new edition contains all the content of the online version enclosed in a set of full colour covers. To have your copy just click on the link below.

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BLOOD AND
IRON

Here can be found the tale of Mallen and Tomas Cael, Men of Kalborea and metalsmiths by trade. Their story begins in the Year of Settlement 517, some four hundred years before the destruction of the great Dragon Windhammer. For the Brothers Cael life is untroubled, the violence of the Horde only a distant memory for the residents of their coastal home of Callenfrey. In one night of destruction however, their quiet existence is torn from them and they are thrown into the quest that is the centre of this epic tale. It will be their fate to travel deep into the Lands of Perdition and on that journey discover the hidden magic of Arborell.

All episodes of this story can be found below. It is my hope that you will enjoy the journey...

Read Online

PDF Edition


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