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WINDHAMMER
PDF
EDITION

For some time the first core gamebook in the Chronicles of Arborell has been available both as an online title and as a html-based download file. As a part of an ongoing commitment to provide all titles in this series in the PDF format Arborell.com is pleased to announce the release of a new PDF edition of this popular gamebook title; complete with updated graphics, 600 sections, more than 400 A4-sized pages and a further 200 pages of supplementary documents and information. At over 600 pages this is one of the largest gamebook titles available in the genre and as with all the books in this series is free to download. For a copy just click on the link below.

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MYTHOLOGY
OF THE
OERA'DIM

The Mythology of the Oera'dim is a compilation edition of all myths and stories that relate to the Oera'dim of Arborell. Available in a pdf format, including the Book of Scars, it is presented with full colour covers and introduction and is free to download from the link given below.

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THE LEXICON
OF ARBORELL

Within the pages of the Lexicon of Arborell can be found a glossary of terms, places and character names that are unique to the books and supplementary documents of the Chronicles of Arborell. At this stage the glossary is a comprehensive listing of over 400 words and can be freely obtained from the link given below.

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SHARDS OF
MOONLIGHT
PDF EDITION

A new PDF version of one of our most popular gamebooks is now available. This new edition contains all the content of the online version enclosed in a set of full colour covers. To have your copy just click on the link below.

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BLOOD AND
IRON

Here can be found the tale of Mallen and Tomas Cael, Men of Kalborea and metalsmiths by trade. Their story begins in the Year of Settlement 517, some four hundred years before the destruction of the great Dragon Windhammer. For the Brothers Cael life is untroubled, the violence of the Horde only a distant memory for the residents of their coastal home of Callenfrey. In one night of destruction however, their quiet existence is torn from them and they are thrown into the quest that is the centre of this epic tale. It will be their fate to travel deep into the Lands of Perdition and on that journey discover the hidden magic of Arborell.

All episodes of this story can be found below. It is my hope that you will enjoy the journey...

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PDF Edition



Description of all titles in the Chronicles of Arborell series


Introduction

The Chronicles of Arborell is an epic series built on the premise that grand adventure can have many parts and just as many players. In the course of great events there will always be more than one character, or set of circumstances that define the history of those events, and the Chronicles outlines in detail the different paths that are followed by many characters as the history of Arborell unfolds. This is not your usual fantasy adventure and it is certainly no fairy-tale.

The Chronicles is unlike most book series; it does not follow the usual mode of a sequential list of titles but instead is comprised of a number of different story branches that intertwine through a thousand years of history, all culminating at a nexus in the adventure of the Jotun Wars. What can be found here is an addition to the "Finding your way" flowchart diagram given elsewhere, a series of title descriptions that explain each of the different gamebooks, novels, novellas, source documents, and table-top games, and how they connect together in the flow of the history of this world. It is a journey that begins in mythology and ends in the reconciliation of mortal enemies and the death of a god. It is an epic that is not for the faint-hearted.

As mentioned elsewhere the Chronicles of Arborell are founded on three core gamebooks, Windhammer, Earth and Stone and The Jotun War. All the titles to be found in this series are connected in some significant way to these books and the information found here will clarify these relationships. It will suffice to say at this time that each core gamebook has four smaller gamebook adventures associated with its storyline and four companion novellas. Other prequel and reference books are also described within this series synopsis.

Each title described below has been presented as a short preview with other relevant information regarding type, where the story is situated on the Arborellium timeline and current availability.


Prequel Titles


The Prequel Titles section of the Chronicles comprises titles that are set prior to the first core gamebook adventure, Windhammer. These books and documents are both mythological and historical in nature and provide the lead up to the main storyline.


The Sorrows of Gedhru and Aume

Here resides the oldest story of Arborell, told by the Silvan Tree herself and translated from inscriptions found upon the walls of Traebor by the Maturi Hedj. Within this ancient tale can be found the beginnings of the world of Arborell and the origins of EarthMagic, all woven upon a dark tapestry of malice and betrayal.

Document type: Mythological tale
Timeline date: N/A
Availability: Online and Download.


The Book of Scars

Within the Book of Scars can be found an account of the Jotun Underworld, of the perils and rewards that await any warrior who meets his End of Days. It is the first hand record of the True Witness, the only Oera'dim ever to stand before the halls of his ancestors and return to tell the tale. In his words can be found the dangers of Hallen'draal and the malevolence of the Dreya; of the pain-shadows that lurk in darkness and the oblivion that can only be found in Dissolution.

Document type: Mythological tale
Timeline date: N/A
Availability: Online and Download.


Song of the Dromannion

This is the story of the Last Fleet of Men and their flight from a relentless Enemy that has destroyed their homes and their nations. Here can be found the journal of Emmers Nahr as it records the genesis of Men in the New World of Arborell, and the great voyage they must endure to find a new home and new lives in a distant land.

Document type: Novel
Timeline date: YS 0
Availability: Online and Download.


Vaeyawch

Men have settled upon the shores of Dromannion but the great lands of Arborell lay unexplored to the west. For Dellig Tull, a Dwarvendim of the Free State, it is an exciting time of exploration and discovery, but also one of mystery. From his home at Menion'Hir he receives a message, an old friend has disappeared and he must make for the mainland to recover him. This is the story of the disappearance of the last of the Gaels, the discovery of EarthMagic, and of the first contact made between Men of the Free State and the creatures of the Oera'dim.

Document type: Gamebook
Timeline date: YS 13
Availability: To be completed.


Quest for the Orncryst

Deep within the ancient ruins of Traebor lies the Orncryst, a Talisman of the Ancients and the key to the powers of EarthMagic. You are a Brother of the Deep Guild, a Dungeon Crawler by trade, and this great artifact has been your life's goal. Somewhere within the depths of the vast temple the Orncryst resides, hidden and forgotten, but it is yours to recover, you need only go find it.

Document type: Gamebook
Timeline date: YS 446
Availability: Both text and card based versions, text is online and both as download files.


Blood and Iron

In the shadows of a warm evening Ansolon'Denmar marshals his warriors for an assault on the port-town of Callenfrey, his mission to send a message to the Nations of Men that the Oera'dim still have power. For Mallen and Tomas Cael it is the beginning of a great quest, one that takes them from settled and familiar lands into the heart of the Lands of Perdition. Blood and Iron is an exploration of the wonders of Arborell, carefully hidden from most but open to all who understand the power of EarthMagic.

Document type: Novel
Timeline date: YS 517
Availability: Online, as a HTML download file, and in a PDF format.


Adamant

The Dwarvendim now have a home of their own, their nation secure in the cold mountains of the Stone Kingdoms. For Tannendil Vesh adventure is a way of life and he has heard rumours of a great fortress in the north, one that may hold the key to the most powerful weapon the world has ever known. At the command of his King he is sent into the frontierlands only to find that he is not the only one searching, and not all of those who oppose him are creatures of flesh and blood.

Document type: Gamebook
Timeline date: YS 524
Availability: To be completed.


Core Gamebooks


The Core Gamebooks, and their associated companion novellas and gamebook series, make up the body of the Chronicles of Arborell. Each is described below.


Windhammer Core Gamebook

The life of a Dwarvendim on the frontier is never an easy one, and for Halokim Vesh it is about to get a lot more complicated. Held as a prisoner in the dungeons of Maenum he is about to face execution, but as war looms upon the edges of the human realms he is made a proposition that he cannot refuse. Released into the harsh wilds of Northern Kalborea he has a mission, and he will either complete it, or die in the attempt.

This is the world of Arborell in all its lethal ferocity, the Powers that keep balance in the world playing a deadly game that will see Halokim travelling the vast wilds of the north, and the deep labyrinths of Stoneholme in his quest to restore the Tellandra. If he can find it he shall save his people and all the Nations of Men from disaster. It is a time that needs a hero and in the world that is about to unfold you are that man, your ultimate destiny yours to make.

The Windhammer Core Gamebook is supplemented by a further eight titles, comprising four companion novellas, a language primer and three other interactive gamebook adventures. Information regarding each of these can be found below.


Windhammer Companion Series

Kal Murda

It is a time of great danger for the Four Nations of Arborell. The Horde streams in through Maenum Pass and spreads over the plains of Northern Kalborea like a ravening plague. For the garrison at the small settlement of Kal Murda no warning is given and in their isolation have no chance of retreat. In the blazing light of morning the Horde Army descends upon them and in two days of violent combat the tide of the Sixth Horde War is turned. This is the story of two brothers, the only survivors of the greatest battle in the history of Kalborea, and the aftermath of the destruction of Kal Murda.

Document type: Novella
Timeline date: YS 736
Availability: To be completed.


The Last Stone King

The War of Three Nations is almost at an end, the Dwarvendim of the Stone Kingdoms finding defeat as the bitter aftertaste of years of war and privation. In one last attempt to save his people Morgen Orncryst the Younger opens the last of his vaults. Within is the treasure needed to buy his way from the edge of disaster, but instead he finds the instrument of his demise, and the end of the Dwarvendim Stone Kingdoms. A great nation falls and the power of EarthMagic is stolen in this tale of bold intentions and lurking evil.

Document type: Novella
Timeline date: YS 842
Availability: To be completed.


The Inquisitor's Lament

To be a Seeker of Truth can be a lonely and sometimes dangerous profession. For the Tak Malleus Lovar the responsibilities and traditions of the Guild are his life. That is until he finds reason to question their purpose. Upon the frontiers of the known world he uncovers a question that leads to a mystery and a deadly secret. One that propels him southward on a quest to find a man, once thought dead, but now his only hope. Only then can the Tak Lovar stop the folly of the Guild from destroying them all.

Document type: Novella
Timeline date: YS 947
Availability: Online and as a Download


Honour Amongst Thieves

Staked out upon the wind-swept plains of Northern Kalborea Jonath Mac was sure he was about to die a long and lonely death. Betrayed and assaulted the old man lay defenceless, his parched throat no balm for the aching vengeance that smoldered within him like a fever. Then from nowhere arose a young Dwarvendim who set him free and let him go upon his way. Now it is time for revenge. With little more than a hunch and a few coins in his pocket he makes it his mission to track down the most ruthless bandit in Kalborea and extract a little justice of his own. Little does he realise that in doing so he will be a witness to the fall of Hel'garad and come into possession of one of the greatest treasures in the world, a stonewood sword named emurion.

Document type: Novella
Timeline date: YS 947
Availability: Currently in development.


Additional Supplementary Titles to the Windhammer Gamebook


The First Book of Haer'al

Here is the primer to the Elder Tongue of Arborell, an essential guide to the language of EarthMagic and the foundation of all languages spoken in the world. With more than 2750 words listed, grammar and usage guidelines and translated text it can be used to decode many of the hidden clues that can be found within all the books of this series.

Document Type: Language Primer
Timeline date: N/A
Availability: As download files in both pdf and rtf formats and from the Chronicles Online Portal.


The Torchlight Adventure Gamebooks

Additional to the other titles that are connected with Windhammer is the Torchlight Adventure Gamebooks. The first of these - Quest for the Orncryst - is currently available but all three in the series relate to the acquisition of three great talismans, the Dragonclaw, the Dragonseye and Morgen's Spear, all of which can be found in the ruins of Stoneholme. How they came to be in the possession of the Dwarvendim are adventures worth the telling and shall be provided as both card-based and text-based gamebooks. Quest for the Orncryst has been described above. The remaining titles in this mini-series - Shadows of the Colossi and Edges of Dissolution - will become available in the future.



Earth and Stone Core Gamebook

The Dragon Windhammer has been defeated and the Tellandra restored, but the consequences of this great victory has left the realms of Arborell in disarray. While the Dwarvendim fight for their freedom in the north, a legion of spectral creatures roam the land, killing Man and Hordim alike, laying waste to towns and villages and destroying everything they encounter.

Within this chaos Halokim Vesh is found by the mysterious Nab and sent forward on an even more perilous quest. To the very edge of the world he must search for the true source of EarthMagic, and then with shards of the Silvan Tree in hand, use its power to quell the violence of the Shadowch.

In his search for the Silvan Tree Halokim will explore ancient ruins and delve deep within vast underground complexes. His journey will take him far from the warm grasslands of Kalborea, into the depths of great forests and along the narrow trails of snow-covered mountain ranges. There he will encounter both friend and foe, and always he will find the lethal malevolence of the Shadowch lying in wait. These creatures of mist and darkness are the world's greatest danger. Born of misused power they have escaped their subterranean shackles and now roam the world in pursuit of mindless violence and destruction. They, above all else, must be destroyed.

Document type: 1250 section Gamebook
Timeline date: YS 947
Availability: Currently in development

Eight other titles supplement this core gamebook, four companion novellas and four gamebook adventures in the Jotun of the West series.


Earth and Stone Companion Series

The Earth and Stone Companion Series is comprised of four novellas, each a small part of the events that interconnect within this huge gamebook adventure. Information on each book is as follows.


A Ranger of the Watch

For Brin Cael the vast mountains of the Great Rift are both home and battlefield, his duty to protect the lands of Men in the south from the ever present danger of incursion by the Horde. It is a task that has seen his life expended in brutal violence and the solitary existence of the frontier. This is the story of his last day, and of a man who would willingly give his life for honour and duty.

Document type: Novella
Timeline date: YS 947
Availability: To be completed.


The Forest Whispers

For almost 430 years the Maturi Hedj has been in service to the Silvan Tree, his life dedicated to the mission given him many years before. But that is about to change for he must leave the sanctuary that has been his home to find the Caer'dahl and save them from the creatures of the Shadowch.

Document type: Novella
Timeline date: YS 947
Availability: To be completed.


The Messenger

A Morg is not a trustworthy creature, more prone to treachery and destruction than honour or duty, but Magwen is no ordinary Morg. Tired of the endless bickering of his brothers he leaves the Dead Forests that are his home and strikes out to the north, looking for adventure and a purpose. What he finds will send him far from his home and deep into the lands of Men, a small pouch at his belt containing a message that will change the history of the world and make allies of mortal enemies.

Document type: Novella
Timeline date: YS 947
Availability: To be completed.


Into the Light of Day

With the Shadowch destroyed Gremorgan must now turn to his next great task. Dissent now spreads through the ranks of the Armies of the March, the power of the Mutan faltering as the Jotun of the West break from the Word of Command. In their desperation the Clavern'sigh look to new allies but find only treachery and the seeds of their own demise. For the LoreMaster there can be no rest as he now finds a more dangerous path before him. To the ruined halls of Menion'Barac the Dwarvendim must now return, and find within its neglected chambers the key that can unlock the Colossi, for without them all the realms of Arborell will fall.

Document type: Novella
Timeline date: YS 947
Availability: To be Completed.


The Jotun of the West gamebook series


Shards of Moonlight

Under the cover of night, a Jotun warrior and his Mentor make for the barren lands of the Shattereen. For Tansen'Delving it is to be his deskai, the proving of his right to be called warrior and the initiation that shall see him named as favoured son to the Chieftainship of Kraal Delving and leader of the Jotun of the West. What lays in wait for the young Jotun is an unexpected destiny, and a journey into the bloody past of the Oera'dim.

Document type: Novella
Timeline date: YS 946
Availability: Online and as both an HTML Download and as a PDF version.


A Murder of Crows

Upon the first breaths of a cold winter Tansen'Delving treks into the north of his lands looking to fulfil one final test of courage that will prove him worthy of becoming Chieftain of his Kraal. What he finds instead is assassination and treachery, and a new challenge that will bring him face to face with a hidden enemy. Is it his destiny to die a lonely death in these cold lands, or will he measure a deadly retribution against those who wish his demise?

Document type: Gamebook
Timeline date: YS 947
Availability: Now Online.


The Horns of Gorgoroth

Drums sound throughout the lands of the Jotun, calling all warriors to gather for war against the Men of the South. With conflict looming once again Tansen must leave the command of his vast army in the hands of his brother Glydenhaal, and make instead for the Horns of Gorgoroth. Somewhere within the cragged terrain of these mountains dwells a Stranger, one who knows the secret of the emurion'ka, and the true destiny of the Jotun of the West.

Document type: Gamebook
Timeline date: YS 947
Availability: To be completed.


Slaves of Creation

With war now raging before the walls of Maenum Tansen must complete his greatest challenge. Into the reaches of the Great Rift he must search out a man of the south, one who holds a stonewood sword in his possession. To the summits of Lamanthel he will lead a crue of Hresh in search of a Dwarvendim by the name of Halokim Vesh. Together they will confront the menace of the Shadowch, and bring into the world a new Power, one that shall bind their fates forever.

Document type: Novella
Timeline date: YS 947
Availability: To be completed.




The Jotun War Core Gamebook

Three years have passed since the rise of the Shadowch and in those years the Dwarvendim have set to the restoration of the Stone Kingdoms. Migrating from the far corners of Arborell, the remnants of the Dwarvendim return to the fortress-cities of their ancestors and find both ruin and hope. For Halokim Vesh it is a time to look to a more settled life, and for a short time it is his to enjoy, but life is never easy or straightforward.

In the cold of the Northern Wastes trouble brews between the Kraals of the Hordim. With the power of the Mutan weakening the Hordim look to new leaders and the settling of old scores. From the Kraals of the Jotunheim the Jotun of the March refuse to accept the prophecy of the Living Book that gives command to the Jotuni Delving, and to disprove his claims prepare to make war on the Jotun of the West. With each of the Kraals of the Oera'dim taking sides there can be no resolution, and no chance that the Hordim will make peace with the Men of the South.

In a world that once again rushes headlong into conflict Halokim is summoned to the Grand Circle of LoreMasters. They have a new quest, one that sends himself and the Tak Lovar into the desolation of the Jotunheim, searching for the leadership of the Jotun of the March. As emissaries of Mankind they are on a diplomatic mission, but one that soon ends as an old nemesis makes itself known, and the future of the world once again hangs in the balance.

Document type: 2000 section Gamebook
Timeline date: YS 950
Availability: To be completed.

The Jotun of the West Core Gamebook is accompanied by four companion series novellas and four supplementary Legends of Clan'dael gamebooks. These additional titles are described below.


The Jotun Wars Companion Series

Gremorgan

The Stone Kingdoms have been restored, the Grand Circle returned to the halls of Stoneholme, but a LoreMaster is never idle. War brews between the factions of the Jotun and in doing so threatens to spread devastation through all the realms of the world. From the ruins of Menion'Barac Gremorgan must journey north once again, his task to meet with Halokim Vesh and the Tak Lovar and make for the Jotunheim. A turn of fate will see him instead journey into the domain of the Jotun of the West and an unforeseen destiny.

Document type: Novella
Timeline date: YS 950
Availability: To be completed.


The Book of Shalamai

As tension between the Jotun grows the Clavern'sigh remain unable to control their most powerful warriors. In the far west of the world the Living Book holds in his memory the resting place of a talisman, one that must be found if the nations of Arborell are to survive. At tpesh'shalamai he waits for the prophecy of his ancestors to come to fruition, but he cannot tarry long, the talisman also the goal of others who would rather bury its power. In this time of desperation he must undertake the mission himself, though it is something that cannot be done by one old Hresh alone.

Document type: Novella
Timeline date: YS 950
Availability: To be completed.


The Winds of Shael
Two unlikely allies travel north to the Plains of Shael and the hunting grounds of the Droge, their intent to recover the Hammer of Souls and return it to Adamant. For the Living Book and Gremorgan this will be their greatest adventure as they search the Ice Wastes and encounter the ferocity of the Droge and the lethal winds of Shael.

Document type: Novella
Timeline date: YS 950
Availability: To be completed.


Hammer of Souls

Far from the lands of all Beings rests the Hammer of Souls and it cannot remain undisturbed. In the hands of the LoreMaster Hedj and the Living Book it must be returned to Adamant but their mission is no longer secret. Hounded at every turn by the agents of the Clavern'sigh they make for the ancient fortress, unsure as to whether they can bring the Hammer to its true home before an Old Enemy arises once again in the east.

Document type: Novella
Timeline date: YS 950
Availability: To be completed.


Legends of Clan'dael Gamebook Series


A Return of Shadows

For more than 900 years the people of Clan'dael have remained unnoticed and forgotten in the world, unmolested by the malevolence of their Old Enemy. A chance encounter upon the waters of the Grey Sea will forever change this and send the crew of the "Corescant Ascendant" to the edges of their known world. There they will find the Well of Infinite Truth, and in its black waters uncover the destiny of Clan'dael.

Document type: Gamebook
Timeline date: YS 949
Availability: To be completed.


Til'elurion

Pushed by the strong winds of the Grey Sea the Corescant Ascendant finds landfall on the rocky shores of Til'elurion, only to discover an ancient ruin and evidence of the passing of other Men. On this windswept outcrop they shall encounter the ferocity of the Old Enemy and come to understand the fragile state of their existence.

Document type: Gamebook
Timeline date: YS 949
Availability: To be completed.


Wind and Fire

Pushing westwards, Captain Namwe finds the great barrier of the Ashgard and the wreckage of a foreign vessel. After rescuing its strange crew two worlds meet and an alliance is forged, one that will save both the New and the Old Worlds.

Document type: Gamebook
Timeline date: YS 949
Availability: To be completed.


The Ashgard

War is at hand, the Men of the Eastern Isles sworn to aid their brethren in the west, but between them stands the roiling currents and relentless power of the Ashgard. If they are to play their part in the War of Stone and Wind they must overcome its magic and find landfall in Arborell.

Document type: Gamebook
Timeline date: YS 950
Availability: To be completed.



Supplementary Titles


A number of supplementary titles are listed here that provide background information to the world of Arborell, and provide two sequel novels to this epic series. These titles are described here.


A Mentor's Last Duty

The world has returned to peace but for the aged Mentor there is still one final duty, and one last voyage that must be undertaken. From the shores of Arborell the Mentor is sent eastwards by the Shan'duil, his mission a final showdown with his Master's ancient adversary. In this tale of magic and treachery Shalengael must fight a great battle that will see the world return to balance and with his own mortal end take the life of a god.

Document type: Novel
Timeline date: YS 951
Availability: To be completed.


Utterer of the Word

The Clavern'sigh have fallen, the old order now broken and dispersed. For Shamaril, once High Dominus and now Mutan without power there is now only desolation and revenge. He cannot command the Oera'dim so he will instead destroy them, taking all into dissolution with him. Blinded by his own vengeance he must find his way to the Mines of Mourning, and the Hall of Creation if he is to have his way. It is a mission that he knows he will complete for who indeed can stand against him?

Document type: Novel
Timeline date: YS 951
Availability: To be completed.


Atlas of Arborell

The Atlas of Arborell is available as a reference source for readers who wish to understand the geographical context within which the Chronicles of Arborell are set. Currently encompassing eighteen separate maps it will grow over time with the completion of new books and allows a traveller the opportunity to print a large scale wall chart of the entire continent within which these stories are told.

Document type: Atlas Source book
Timeline date: N/A
Availability: Online and as a Download.


The Lexicon of Arborell

Within the Lexicon of Arborell can be found a glossary of terms, places and character names that are unique to the books and supplementary documents of the Chronicles of Arborell. At this stage the glossary is a comprehensive listing of over 400 words gathered from four titles in this series, including The Windhammer Gamebook, Blood and Iron, the Song of the Drommanion and the introductory section to A Murder of Crows.

Document type: Source book
Timeline date: N/A
Availability: Available for download


The Mythology of the Oera'dim

The Mythology of the Oera'dim is a compilation edition of all myths and stories that relate to the Oera'dim of Arborell. It encapsulates all the tales available within the Chronicles of Arborell, including the Book of Scars, and is presented in a pdf format with full colour covers and introduction.

Document type: Source book
Timeline date: N/A
Availability: Available for download.


Warriors of the March

Warriors of the March is a large-scale wargaming rule-set that allows readers of the Chronicles of Arborell gamebook series the opportunity to recreate the great battles of the Horde Wars of Arborell. This is a wargaming system that uses a Commanders Guide and a series of downloadable tile sets to create the Armies of the Four Nations and the forces of their greatest nemesis, the Oera'dim of the Sigh. Long has been the antagonism between these two ancient cultures and great has been the devastation wrought by their conflicts.

This game system is for two or more players and allows engagements to be fought in a range of different modes. Within the Commanders Guide can be found all the rules required to play Standard Games, historical information and battle details to recreate the major battles of the Sixth Horde War, as well as non-campaign scenarios covering a wide range of combat types that can be applied with this rule set.

Document type: Table-top strategy game
Timeline date: YS 736
Availability: Complete and available for download.





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This site, and associated books and other documents are the intellectual property of the author, Wayne F Densley, and all rights are reserved by him. Unless otherwise stated all books in this series should be viewed at a 1024 x 768 resolution or higher. Any questions regarding the Chronicles of Arborell can be answered by emailing the author at densleyw@shoal.net.au
An Assassin in Orlandes - First in the Gamebook Adventure series for the iphone and ipod touch.

Siege of the Necromancer - Second in the Gamebook Adventure series for the iphone and ipod touch.

Slaves of Rema - Third in the Gamebook Adventure series for the iphone and ipod touch.

Revenant Rising - Fourth in the Gamebook Adventure series for the iphone and ipod touch.

WARRIORS
OF THE MARCH
WARGAME

Arborell.com is proud to announce the release of Warriors of the March, a large-scale wargaming system set in the lands of Arborell at the time of the Sixth Horde War. This new war-gaming rule-set and tile system is available free to download and includes everything required to recreate the Grand Army of the Four Nations and the Armies of the Oera'dim.

Warriors of the March requires two download files; a Commanders Guide and a Basic Tile Set that deliver all the materials required to play the game. Both of these files can be found at the link given below.

More Info


QUEST FOR THE
ORNCRYST
2011 EDITION

In January of 2007 the Chronicles of Arborell released the first in a new series of card-based gamebook adventures entitled Quest for the Orncryst. This unique adventure has proven itself in the intervening years to be one of the most popular titles in the Chronicles' catalogue and has now been made available in a new 2011 edition. With an updated Player's Manual that includes an improved rule-set and a wide-ranging review of the game's section references this edition brings Quest for the Orncryst up to date with all other gamebook titles in this series, and in doing so takes advantage of a number of important rule enhancements.

Quest for the Orncryst is a card-based gamebook system unique to the Chronicles of Arborell that delivers a totally random gamebook experience. Based on the Torchlight adventure system this game allows a player to meet a range of quest objectives whilst experiencing a different set of encounters and dungeon setups with each attempt. This one of a kind gamebook system comes with a 100+ page manual, a set of 77 game cards and a range of additional materials and documents. If you have ever wanted to play a truly unique gamebook the Quest for the Orncryst is now available for free download both in its card format and as a purely text-based adventure.

More Info


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